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ROGUEMON's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #37 | 4.333 | 4.333 |
Creativity | #42 | 4.447 | 4.447 |
Presentation | #125 | 4.489 | 4.489 |
Enjoyment | #148 | 4.064 | 4.064 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are the Pokémon trying to battle your own trainer.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I wish there was a way to play as other roguemon,
also, if you hit an enemy and the trainer with the move the trainer called out, it's somehow counted as a net positive instead of effectively neutral (it would be cool if it was +1, then -1 a few ticks later, like a last minute heal saving you from certain failure)
Great game. I like the variation of skills and the balance between approval and damaging your trainer is excellent. It is a nice way to recover health. One wish is a tutorial in the beginning. Anyway, it was very fun to try hitting your enemy and trainer at the same time. Both the art and the music was amazing. Outstanding job!
It’s a shame that the bug mentioned in the description ended up slipping through, but despite this, the game is very fun! The art’s very high quality, and very cute too! I especially liked the little lizard’s face on the end screen, haha. Getting creative with attacks like the Focus Shot to bounce bullets back towards your trainer was satisfying, and gosh, the lasers were very satisfying to land, taking out a big chunk of health at once
Amazing job!
Great idea! I think the execution could be more interesting I can mostly just hit the trainer all the time it is pretty mindless, but it is a very cool concept
Thanks for playing!!
Oh yeah hitting the trainer should subtract approval it's just kind of broken in this build lol (it's listed as a bug in the description)
That was a very unique twist on Pokemon! Fudge them trainers trying to keep innocent monsters captive! I kinda wish the battle system of the original games was more in the style of that
WOW! This is extremely fun and surprisingly strategic. The art is really good, and the combat is very interactive. I really enjoyed the gameplay, although it's a bit confusing execution-wise on the mechanics (sometimes I didn't hit the enemy but it said that I did, plus the known bug in your description), but nothing game-breaking. Your team did a very well-done job.
Wonderful art, seriously! The mix of turn-based and real-time combat is really fun.
The game's feel is on point too.
What kind of magic did you guys use to create this in just 48 hours? Lol, it's a really high-quality game!
Really fun tongue-and-cheek Pokémon Parody but more interesting than regular Pokémon. Great art, great music, really interesting concept that is well-executed!
Feels a tad bit hard at first until you get the hang of it
I love this one!
The way you need to handle the battles by managing both health, movement and approval at the same time makes a really fun action battle in my opinion.
Fantastic execution!