Yellow bars then?
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Like how much more depth this adds compared to the last one, though i have a few nitpicks like how it feels a little odd they're opening up a bit this far into the relationship, I'd like to see Chinatsu explored more both in and out of the "mature, dependable guidance person" role, and a few other small gripes, but overall, I liked it! It's so sweet and fluffy, the art is gorgeous and it's got that personal feel that I like.
Edit: Why is everyone being surprisingly okay about the kidnapping, and poisoning, what if Rena actually does get someone hurt?! What if Yuki was kidnapped by human traffickers?! I can forgive everyone being a little dense given the type of story this is, though. Still adorable though
Edit: I think I overreacted a bit...
Great game, I liked trying to cheese the cat boss, I think I like it more as the puzzle than as the head-on approach to the boss. I found a fun glitch where if you face the front in Plat2D then jump over a ledge and switch to top-down, then you can get on the ledge and switch to 3d to actually access the platform.
I think the mechanics would make a cool speedgame tbh. I think making a game that expands on the concept would be fun.
(spoilers below, it's a short game, but it's more fun to find these uses on your own, and it contains skips)
This allows me to skip the cat's first phase (free) and the second phase (Kinda of annoying to align at first, but then I realised I could use plat-mode to see where it should be, then just go to that spot every time) and (with some finagling) poke at the 3rd phase! I think I could use it to snipe with the guards phase, but I'm not good enough for that so I rush in and try to do that part normally. Basically turning Platformer mode into a gun.
There's a nice sequence break I found on the second runthrough, in the level with the guards, run your face right up to the fence, jump on the pole, voila, just poke your way into the last section of the level (still a small level though)
I honestly think the guard attack phase is the hardest part of the game.
Got it down to 4m10sec26centisec
My hands are hurting like hell. I know I should have used an actual autoclicker instead of breaking my hands on a stick... but that world record...
I think a category for my specific model of drawing tablet should exist if this gets on speedrun.com
Jokes aside, a drawing tablet category would be hilarious
It's funny though! I like breaking my character's neck to make it go 315 degrees and making it look like I'm walking on the ceiling.
Also it still has collision and functions as intended.
Can we have the clamp be an option in the settings or as a cheat code? It'll have a bit more variety in how you can see the level due to the angles you can get, as an upside down mode on its own is a bit less cool.
Not sure, but it might be related toa different glitch I was playing with that "flipped the camera" by me flicking the "mouse" upwards past the limit (I flicked my pen, so it probably is the same as the mouse teleporting)
This actually put it through the back of my "head" and thus had me looking the other way, upside down.
I undid it by doing it in reverse, but it might have had some effects on the way things loaded
I guess you could try upping the sensitivty long past what's reasonable,
I was in fullscreen at the time.
I also used the small game window version that itch has (also the escape key) to try to press the other buttons on the bomb, only 5 could be ressed, though I think I maybe saw 2 being pressed down one time for some reason? Not sure. Might be just having poor eyesight, but it would be funny if you could add methods to cheat the mouse like that in order to make the other buttons pressable
When either Up or DOwn grab it while the other has the number, the number loses its momentum and can't move even when its value goes from positive to negative.
Surprisingly tactical game, I like it. Wish it was clearer where to touch the puck though
Maybe you could make the count more impactful when you're really close to the line, but almost in grabbing range of the enemy?
