Play game
Lightbound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #438 | 4.170 | 4.170 |
Enjoyment | #458 | 3.766 | 3.766 |
Overall | #620 | 3.809 | 3.809 |
Creativity | #1751 | 3.489 | 3.489 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The players stats reverse there roles during gameplay.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
very fun! The swap is a bit hard to put value to, when my speed and enemy damage got swapped I noticed my own speed, but, I didn't have a way to relate their actual damage to my own health. Also, a few instances of something getting swapped with itself, damage with damage, or attack speed with attack speed.
I think I need to make the stats more transparent so players know what is changing. Thank you for the feedback!
A ton of fun! Absolutely awesome. When you have the switch of skills though, it would help if it paused or something. I died during this and it made me sad :(
A ton of fun! Absolutely awesome. When you have the switch of skills though, it would help if it paused or something. I died during this and it made me sad :(
Thank you for the feedback! I'm glad you enjoyed the game!
Beautiful, Fun, But VERY VERY BROKEN! I started out by maxing out firerate. My enemies swapped with my exp which was small so they got one shot. Eventually I was firing so many bullets the sound system broke. It was all well and good except when my fire rate swapped with EXP when I had no EXP. I couldn't shoot at all and lost. Which might be karma but still LOL
I'm glad you enjoy it! The swapping mechanic was a cool idea I think but my implementation is extremely lacking and can lead to many broken scenarios like the one you described.
Definitely, but it did lead to chaos and enjoyment!
I think also having maybe on the left or right of the screen a little acknowledgement of what the stats actually are could be cool. Something like I have 1 star in Health or 2.5 stars in Damage for myself, and on the other side the same for the enemies. Just to have some idea of the value changes (if this were to be expanded into a more in depth game, which I think could be a lot of fun)
The look of the game is soooo neat ! I had fun for one game, but the random nature of it means balance is out the window !😂
I think that's the biggest problem with this game. Some of the swaps are either way too powerful or make the game almost impossible.
I like it! i died because it changes my hp and movespeed, and i was in like mach 5
it was really fun to play
Thanks for playing!
Incredibly polished, very cool main mechanic.
Thank you for playing!
Great visuals! The particle effects look really nice here
Thank you!
The visuals on this game are phenominal, great work!
Thank you!
Quite fun but I think instead of swapping the raw values of the stats, it might be better to quantify them as levels and have those swap, I got move speed and health swapped and it made it mostly unplayable.
That's an interesting solution thanks for the idea!
Idea of stats swapping is pretty unique and the game is pretty fun to play, but certain stat swaps can make the game impossible to play (like fire rate and enemy damage swapping so you have to wait like 20 seconds to shoot).
Thanks for the feedback!