Cool concept! Haven't seen this reversal utilized in any other entries. I found the moment to moment gameplay wasn't particularly engaging.
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Escape from Sim Skylines's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3037 | 2.895 | 2.895 |
Enjoyment | #3476 | 2.526 | 2.526 |
Overall | #3663 | 2.667 | 2.667 |
Creativity | #4294 | 2.579 | 2.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player plays as a sim in a city builder game.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Hm. The city needs a police station because I'm pretty sure I broke a bunch of laws. For one, apparently I don't care about others lol. And secondly, I didn't even notice that the world is supposed to be changing? Welp, what do you expect from a sim?
Pretty cool concept. Big Cities Skylines fan, so this was a good homage for me. Interesting twist on it, very good for a 48 hour build. Would love a little backstory for the NPCs to make me wanna help them more.
All my hours in Cities Skylines, and I never once thought about how those poor sims feel
For me the game is lagging too much to be actually able to play it :/
I'd suggest you to scale it down a bit. Especially for webGL build 😬
I have an issue with multiple games like this one. Not really sure why, but webGL suck for me a lot, especially with huge maps. Even our own game is laggy for me when I open the webGL on fullscreen (small Windows works tho).
Don't know why, that must be something on my PC. I was just trying to give you feedback for the next game that some people might have less powerful machines so keep that in mind :)
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