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I Want to Bike Free's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #957 | 3.774 | 3.774 |
Enjoyment | #1075 | 3.419 | 3.419 |
Overall | #1153 | 3.570 | 3.570 |
Presentation | #1612 | 3.516 | 3.516 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play the ridden instead of the rider. Instead of controlling your bike, you, the bike, must follow where you rider want you to go, for him to get lower, and therefore better, times.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Love the concept!
What a cute concept! Managed to finish all the levels, though the last one was tricky. Simple and very arcade-y, was a lot of fun!
It is really fun to play but it is a bit to hard to stay playing, i feel like if the control were a bit easier it would be funier !
Nice rage-style game where everything fits together nicely imo
Loveeeee the art-style of the game, and what a unique take on the gamejam theme! Well done!
Amazing game and great presentation. Getting drifts right felt great, and while bike did feel slippery (not steering immediately but following previous direction) it added a nice layer of difficulty.
Excellent and unique game. Trying to get past level two currently. Having trouble with the controls because they are relative. So keep going W to go up and bike goes forward. Wish it was an option. Maybe just me because I don't think anyone else mentioned it lol. Still one of the better games I have played. (Around 20)
nice idea! Game was so hard for me! :D
Wild concept! But that's what the theme is all about ahaha absolutely love this.
Wow, this is such a bizarre idea but I really like it. Gameplay was fun and the last level was pretty hard haha. The dynamic music with the percussion that cuts out when you're separated from Jean was also a nice touch. Good job.
Genuinely the best game I've played so far. Unique idea and great execution.
Really great concept and executed awesomely, matches the theme great as well!
This game idea is bizarre in a great way! The premise was funny, and the overall presentation was good too. I really like how the drums and high notes play when you’re on target. The crowd and speech bubbles were a cute touch.
A bit more grip on the bike would have been nice. Rotation speed was good, but the inertia seemed more like spaceship game or car game on ice level rather than bike on a road on a clear day.
Overall length of the game was perfect. Just as I was starting to question how long the whole thing was and whether I should stop, I saw that the level name mentioned it was the last round. Nice!
Good fun, I liked how slippery the bike felt, it added to the challenge!
This is an interesting concept, but I feel like the execution was more frustrating than it needed to be. The biggest one is that the bike feels slippery. From what I can tell, the issue is this: If you accelerate, and then turn, you continue going in the direction you accelerated towards instead of the new direction you're facing like with a real bike. Obviously, this is a very tricky thing to get right, and I ended up spending quite a bit of time in my game just getting the car controls to feel good. In addition, the game is rather punishing, as if you lose track of the racer, you're bound to fly right past them, and then struggle trying to get back to where they are. I'm also not really clear why there's both a time and score, as they seem to both correlate to the same thing (how much you kept under the racer).
Thanks for the feedback! I had thought that proper bikiness would be unintuitive. As for the time and score, the score was planned to have another use but finally was kept as only another check for victory, without which the levels were too easy.
Man that final level was real tough, but it was too fun, I had to finish. The only criticism is I wish the controls were a little less slippery. Jus a tich
Thanks :D. By slippery, do you mean the bike's inertia or the rotation controls?
Great concept, and well-executed! I just wish the difficulty were lower...as it stands I can't pass the second level.
Sorry for that! Here's a tip: you have to anticipate the movement of the character (look ahead on the blue line, if it turns right turn right, if it turns left, turn left).
I love the art in this game and I like the concept.
Thanks!