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Secrof of Nature's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1753 | 3.452 | 3.452 |
| Overall | #1843 | 3.303 | 3.303 |
| Creativity | #1920 | 3.438 | 3.438 |
| Enjoyment | #2099 | 3.018 | 3.018 |
Ranked from 219 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can use your cards however you like. One single card can be source of heal or you can reverse its role and it can be deadly attack to your oppenent. With 2 card trays instead of classic one, you can create different situations such as playing AS your opponent.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Lightning op please nerf
Patch notes: Doubled lighting damage
This is a fun concept! I like how the elements have interactions with each other based on what would likely actually happen, rather than just being in a circle. It was a bit frustrating how wind was seemingly the only thing that could affect lightning, but I think with just a bit more balancing this could be great! Good job overall!
Cute art style, good card logic. This art reminds me of uno cards :D
I made the prototype with my Uno deck. I think this is reason ^-^
Very cool game design! Wish there was a some background music and some extra juice. Otherwise, nice concept and execution!
Well done :))
Demon has know each cards and he will try to counter your attack if you put your card to right card tray. But the main goal is to make Demon damage itself. Maybe Demon is out of healing cards and it needs to play anyway, or maybe he is making strategy. All of them is depending on almost 4000 lines of enemy AI code. So it's not random. İn each level demon has intelligence score. In first stage it's 6/10, second 8/10 and the third is 10/10 meaning in third stage Demon almost play perfectly.
I'm glad you liked it! Have a great day ^-^
Nice game! It's got a pretty clean look and is already fully functional, good job for 48 hrs.
Maybe if the different types had a multiplier on effectiveness (.75x or 1.5x or smth) that could add another layer of strategy.
Intersting twist on the theme, I really liked the artstyle! And good idea on those reminders. :D
I really like the art style and interesting and fun concept. Well Done!
Very interesting to see this jam theme applied in this way on card games! I Really like it, good job :D
Great mechanic! I think an interactive tutorial would be great since there are many rules.
Also a undo button would be nice.
Well done.
It isn't good as your game Push the Cat but it still have potential. Thanks for you review ^-^
This is a pretty well thought out design, and fits the theme well too! Great job!
Wow dude amazing card game you made! Really enjoyed it :)
Creative idea, love how you turned 'roles reversed' into a card game mechanic. Could make for an interesting player versus player game.
Interesting idea, I think the whole devil has the upper hand here is well executed.
Thanks for making this game!
Hey I love your game! I am not a huge fan of card games but this was something I thoroughly enjoyed
This was a well-thought-out card game! Well balanced and takes some brainpower. I thought I was doing pretty good after round 1, but thoroughly got my butt handed to me in round 2. But after I learned the rules better, I was able to get my revenge. Well done!
Cool card game concept, having to think ahead to figure out how to chain elements into each others to either benefit yourself or keep doing damage to the enemy leads to some good braining.
Requires a little thought for card order, I like it. The devil, cards, and background are well put together as well. Went a few rounds with it, nice game!
Very cool idea! All the time I was thinking how to turn this into an actual playing cards card game so I can play it with my friends!
I like the idea of the same card behaving differently depending on if you play it at your enemy or towards yourself!