Play game
Spirits of the Forest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #171 | 4.120 | 4.120 |
Overall | #648 | 3.613 | 3.613 |
Presentation | #901 | 3.640 | 3.640 |
Fun | #1487 | 3.080 | 3.080 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Use the spirits to join them with the protagonist, linking their movements.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
That's something new and different, I'll give you that! I think making it 3D made things more complicated, it was hard to judge where the hand was due to depth perception and perspective. It had so many parts it was nigh impossible to predict where things will be, you had to run, see where the spirits where at a very specific turn, and then reposition them. Things get absurdly complicated at the point where you have 3 spirits, though. But of course, this is a 48 hrs game jam and you came up with a neat prototype, because all of these things can be tweaked and polished. Good job!
nice game, i like the design, though i think maybe it needs to be more zoomed - it's a but hard to see everything
Woah, very very spacial. While i agree with what some others have said that it's difficult to see where things are going (I couldn't always figure where exactly the hand was..), my favorite part was the tinkering aspect. It was really satisfying when after loads of small adjustments you finally nailed the hand off! I also dig the globular art and subtle aesthetic. Great Job! although I don't know if the in the fire is the best spot to rest ;)
Very interesting concept with some quite clever puzzel design. Overall, very good!
Good mechanix and nice implementation! Pleasant visuals, and also appretiate the idea of wind ambient instead of music - really builds the atmosphere)
The only weak point - controls, they are not clear from the start and it takes a bit to understand the rules)
Yeah I'm totally with you on the controls. Unfortunately I did not have the time to implement a much-needed tutorial to introduce the mechanics. I just trusted that the target audience is game-savvy enough to figure it out (seems like for the most part they do).
Thanks for your feedback!
i think im too stupid to understand the controls... the only thing that works is space and it resets the level. besides that nothing happens so idk
I was a bit confused at first, but it's a clever mechanic !
It's pretty hard though ! It's not easy to imagine how the movement will end to so at one point I kinda bruteforced the solution without thinking too much
Good job, impressive for a weekend project!
After taking a bit to understand the game mechanic it was really nice solving the puzzle. With a better UI the game has a good chance.
I would say that while the concept is really interesting, there's not enough telegraphing of how your movements work. This makes the gameplay a bit tedious, as you can't really solve levels without "trial and error".