That's something new and different, I'll give you that! I think making it 3D made things more complicated, it was hard to judge where the hand was due to depth perception and perspective. It had so many parts it was nigh impossible to predict where things will be, you had to run, see where the spirits where at a very specific turn, and then reposition them. Things get absurdly complicated at the point where you have 3 spirits, though. But of course, this is a 48 hrs game jam and you came up with a neat prototype, because all of these things can be tweaked and polished. Good job!
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Spirits of the Forest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #171 | 4.120 | 4.120 |
Overall | #648 | 3.613 | 3.613 |
Presentation | #901 | 3.640 | 3.640 |
Fun | #1487 | 3.080 | 3.080 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Use the spirits to join them with the protagonist, linking their movements.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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