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That's something new and different, I'll give you that! I think making it 3D made things more complicated, it was hard to judge where the hand was due to depth perception and perspective. It had so many parts it was nigh impossible to predict where things will be, you had to run, see where the spirits where at a very specific turn, and then reposition them. Things get absurdly complicated at the point where you have 3 spirits, though. But of course, this is a 48 hrs game jam and you came up with a neat prototype, because all of these things can be tweaked and polished. Good job!