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A jam submission

BitView game page

Use teamwork to guide two robots through a computer world
Submitted by theEarthWasBlue — 21 minutes, 33 seconds before the deadline
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Bit's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12673.4024.167
Overall#26532.7443.361
Originality#31422.6543.250
Fun#35652.1772.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player must use teamwork to get two very different robots to the end of the level

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

The robots are sooo cute! I love how the game looks. The controls, the visual effects, and the sound effects feel nice! But I got stuck, I don't know how to save the laser robot from that little island in the beginning. Throwing cubes won't reach the button... 

Submitted

Simple but polished idea. Presentation is really amazing!

Submitted

Simple but polished idea. Presentation is really amazing!

Submitted(+1)

I really liked the game however, it was hard on some parts. I found the camera movement too sensitive. Also, I encountered with a bug that made the laserbot glictch on a platform. However it was a fun game an I enjoyed the gameplay. Nice game!

Developer

Thank you! Yeah I straight up ran out of time so there are definitely a few bugs/balancing issues haha

Just curious but do you remember what platform you glitched on, and what you were doing?

Submitted

I think it was the second platform where two robots meet each other. I was moving the laserbot into the main game area. I've restarted the game and it worked fine.

Submitted(+1)

The robots are absolutely adorable! As you said in the description, the gameplay is a bit unbalanced and quite difficult (I had no idea how to get the second robot to the platforms), but I'll be happy to see what you're gonna do with this concept in the future.

Developer(+1)

ayyy thank you! They were a lot of fun to make. It's possible to get the robot across, but unfortunately due to a bug that I didn't have time to fix, it's extremely finicky and barely works even when you manage to pull it off T_T

But yeah good to hear! I'm definitely going to be working on this more; I actually currently have it open as I type this haha

Submitted (1 edit) (+1)

Presentation was nice. The sound and visuals were great.

I wasn't able to move the camera because I don't have a middle mouse button. The input devices I use don't use a middle-mouse button. I was able to dig up an old mouse I have that does have a middle mouse button, but it's physically uncomfortable to use because the scroll wheel is incredibly slippery. Holding the middle mouse button causes wrist strain, so manipulating the camera was not fun here.

Once I did get that sorted, the camera speed was so sensitive, it would jump between the floor or an overhead view if I moved the mouse a fraction of a milimeter. It was impossible to actually get a good view of the gameplay area. My guess is that this is due to hardware differences in how different Mice report middle mouse/scroll sensitivity? I'm not sure really.

The game wasn't unplayable, but it was uncomfortable. I wasn't able to really see where I was going.

I feel like this game would benefit from a just a simple 3/4 overhead kind of camera, like a dungeon crawler game.

Beyond that, clicking and activating the switches wasn't very consistent. I had to position my character in a very specific way, otherwise it wouldn't register.

I got to the area where I was swarmed with enemies, and I honestly just wasn't having fun. Sorry.

I also was really struggling to get the second robot to get on the moving platforms. There's an interesting concept here, but it needs more work to be enjoyable.

Developer(+1)

oh no! Yeah I had a friend who had some issues with using middle mouse as well. Definitely not something I had even considered, so that will be changed in time. Was it only the vertical movement that was too sensitive?

As for the area with the enemies: that is precisely where I ran out of time and had to abandon it haha so yeah there is no balancing in that area even slightly, and the existing enemies were never actually meant to be in the final product as-is. This is also why it's so difficult to get the robot across, since I not only didn't have time to finish that puzzle, but was also dealing with a weird bug with the pressure pads. 

Thank you for leaving such detailed feedback! This is definitely something I'm going to work on a little more so if you're interested, it should be way more solid in a couple weeks. 

Submitted

Yeah it was only the vertical camera rotation that seemed super sensitive for some reason. I was able to rotate the camera around the robot just fine. But I still wonder if this style game would benefit from a fixed camera that's sort of up in an isometric view (if you know what I mean). Not every kind of game needs full camera control anyway.

At the very least, i think the camera needs to be zoomed out so I can see more of whats going on around me.

As for running out of time, and bugs, that makes sense. No worries! Jams are hard. This was my first jam, and we didn't have enough time to get the concept for our game fully done . A ton of bugs popped up last minute, haha. Its more about the experience, I think, and it's been fun making and trying out so many game concepts. :)