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Yeah it was only the vertical camera rotation that seemed super sensitive for some reason. I was able to rotate the camera around the robot just fine. But I still wonder if this style game would benefit from a fixed camera that's sort of up in an isometric view (if you know what I mean). Not every kind of game needs full camera control anyway.

At the very least, i think the camera needs to be zoomed out so I can see more of whats going on around me.

As for running out of time, and bugs, that makes sense. No worries! Jams are hard. This was my first jam, and we didn't have enough time to get the concept for our game fully done . A ton of bugs popped up last minute, haha. Its more about the experience, I think, and it's been fun making and trying out so many game concepts. :)