Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Joined In SpaceView game page

Made For GMTK Jam 2021
Submitted by Laurie Hardman
Add to collection

Play game

Joined In Space's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#9903.3243.324
Originality#13223.4413.441
Overall#16703.1473.147
Presentation#27562.6762.676

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a space ship which joins together with other ships

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 10 to 1 of 30 · Previous page · First page
Submitted(+1)

pretty unpolished visually and the controls are weird, but the core idea is cool! i think if you polished the presentation and introduced the different ships more gradually (e.g. add new ones throughout the game instead of explaining all of them at the very start), this could be a pretty fun game. it's cool how the ship parts are both offense and defense, and the variety is cool (even if hard to learn all at once lol)

Submitted(+1)

Game can be a bit hard to control and it took me a while to realize that W goes in the direction that your mouse is pointing! Game is a blast to play in a power fantasy sort of way even if it's not very deep. Just casually suck up every ship in your vicinity and unleash hell upon everything

Submitted(+1)

This concept of linking things to build your ship is really clever, and fits the theme well! The art is fairly decent, and the gamplay is super simple, addicting and fun. Good use of sound effects and the physics movement felt fun to control.

Although feeling fun to control, the controls themselves were a little wonky and it took me a bit to get used to them. Acceleration is a bit slower than I'm used to so turning and getting to top speed was a tad difficult. Also, the game was very easy to get overpowered in early; you can balance this a bit more by having these joinable parts only be acquired by killing enemies (Like broken parts drifting in space).

Overall this is a really unique submission! Keep it up!

Developer

yha I deffo leaned towards easy, It doesn't help that starting at wave 2 for some reason your fire speed stat gets maxed out when you should need to collect satellite ships to achieve that. thanks for the feedback

Submitted(+1)

Great game! Has been a lot of fun playing it! I absolutely love the idea you had there with building your ship! Cool stuff :)

Submitted(+1)

Love the idea of building your own ship, although mine looked like a total mess after a while :D Fun and original entry, enjoyed it a lot!

Developer

Just thought I would throw out, there is YouTube vid of a full run on the games main page and I've timed a few runs and you should be able to complete the game in about 4-5 minuets if you follow the green arrow when it is on screen.

Submitted(+1)

Fun little game, great that you can skip the intro :)

Submitted(+1)

Hey I did something really similar to you! This was a cool take on the idea but as others have said the controls were quite hard to manage. 

Developer

ooh, cool I will deffo give yours a go! Just to help me understand what people are finding hard, is it the floatyness of the controls? or knowing what they are? or something else?

Submitted(+1)

Ah I mean the floatyness! Like holding a key and waiting for the ship to move and being slow to change direction. I prefer when it's more immediate however that being said there could be situations where less responsive controls fit what you are trying to do. Also I think it would be easier to control if the direction keys resulted in world space movement rather than ship relative if that makes sense. Of course this is just one opinion on the matter :)

Developer

Thanks for the feedback!

Submitted(+1)

Very interesting concept, but a little bit difficult to control. I liked that there was a mini map, and I also like that you added a storyline into the game. Nice job!

Developer(+1)

Thanks! It was my first time doing a top down game so I probably made some rookie errors, also the space ships seem to have some odd physics once you have a few attached

Developer (1 edit)

some post release notes:

 I might have messed up the buttons so they don't work on none 1080 resolution, if so sorry.

There is meant to be a boss direction indicator but it broke just before the deadline so as a hint the boss spawns in the top right of the map.

Also your stats get max during the second wave for some reason

if anyone has any questions feel free to ask

Viewing comments 10 to 1 of 30 · Previous page · First page