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The Priest and The Sword's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1542 | 3.054 | 3.054 |
Overall | #1720 | 3.126 | 3.126 |
Presentation | #1750 | 3.135 | 3.135 |
Originality | #1929 | 3.189 | 3.189 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are joined with a sword by an old curse, now you always live with it and it slows you
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting mechanic, it reminds me of Alucard's magical sword. The VFX are really nice, I liked the indicator when you and the enemy are being damaged. On the other side, I will consider the camera shake less aggressive.
Thank for your comment! I didn't know about this sword but I will take a look!
I like the sword. But the camera too shaky.
The sword mechanics are really interesting and you could do a lot with them! That said, I couldn't really enjoy them with levels and enemies set up as they are.
Really satisfying feelings
I like this satisfying sword mechanics!
You should make screen shake smaller because it become very confusing when you attack a lot. But I really like the concept!
I'm still baffled on how fun I had playing this. The sword physics and sounds set up more of a goofy mood, which I'm not sure if it's intended, but it still works well either way. Even though you used premade assets, I'm impressed by how well you used them. You had a great tutorial set up along with some really cool UI effects. There's plenty of player feedback (It's super satisfying to hit an enemy), and I'm also extremely impressed by how you communicated the player's health state without using any sort of health counter, bar, etc. You've achieved some very fun mechanics here!
On that note, the enemies did feel a bit unbalanced. They were extremely quick and have a bit too much health (Especially the boss, you gave me quite the heart attack). Although I did enjoy continually throwing the sword and hitting them, maybe next time have your enemies be a little bit easier to kill. Also (Mentioned a few times in other comments), there is a tad bit too much screen shake. Screen shake is good, but make sure there's not so much to the point where it's difficult to discern what's happening on screen. Have a tiny bit of screen shake when an enemy gets hit, and then have a bigger more impactful screen shake when that enemy is killed. If you get the amounts right, fighting enemies will be even more fun and satisfying.
I loved what you got here, and I wish you luck during the rest of the jam!
Thank you for taking the time to play the game and writing this very useful comment! That means a lot to me and I will certainly listen to your feedback if I would make an update. Thanks a lot!
Cool concept! Loved the feedback on hitting the enemies. Controls are a bit confusing, but I think that's on me haha. Great pixel art as well :)
I love the mechanic of the sword throw and how there are other other abilities like bring the sword to the player and teleport. The screen shake is the main issue here. Its just too much. This is a great project though and I had a lot of fun with the mechanics of it :)
Thank you for your comment, yeah I don't why the screen shake got crazy on the html build but thank you to let me know your thoughts
The game is awesome! The screen shakes too much and I got stuck in a wall, but I could get off teleporting to the sword
awesome game! I have really enjoyed the sword mechanics, I had slight trouble with camera shake tho.
The screen shake gets a bit much at times but I love the sword physics!
Thank you for playing it and for your comment!