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Co-Ray's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1094 | 3.516 | 3.516 |
Overall | #1383 | 3.269 | 3.269 |
Fun | #1395 | 3.129 | 3.129 |
Originality | #1997 | 3.161 | 3.161 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The characters are joined together with a ray that can kill enemies
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really nice presentation and smooth gameplay! Would have liked a bit more variety with the enemies!
I love games that can be played in a co-op environment as well! So it's got that going for it! The art is cute and sound effects are bubble, which fits in with the rest of the game well.
I would say, if you were to continue evolving the game:
- It needs more variety than two types of enemies (which are actually just one kind)
- Some reason to keep the player coming back, the score is nice, presenting the player with some sort of graphic that represents "this much more to beat your high score" or "you've surpassed the high score by this much"
- More things to do. Killing enemies is nice, but am I supposed to pick up coins? or powerups? What can I carry forward from playing the game once, why should I come back? Do I collect coins to unlock skins? other characters? different powerups?
The core mechanic is solid, and its a cute little co-op party game, but now comes the building blocks on top of that.
Overall, very nice little jam game!
The music fits well, and can be be played well with just one player. Nice Work!
It was a simple game, but it worked very well! It controlled nicely, and even with only one player it could still be played, which is great in a co-op game. The gameplay was very easy to understand too, which make it much faster to jump in and start having fun. It did get a lot easier the longer I played and the more I understood it, though - seems like the winning strategy was to stand one player in the middle and just move the other around - so some more obstacles like maybe shooting enemies, or powerups you had to collect with one player, could've made it a bit more engaging. The effects and graphics made the game look very pleasing and the camera shake gave that extra bit of feedback to killing an enemy. I liked how the corners pulsed with the music was a good feature as well - a good way of tying the music in with the gameplay. It was a fun entry, nice work!
Nice! I enjoyed playing it
Not quite sure what was happening there, but neat!
Visuals were pleasing, and the game is very fun with friends! The single player was a little tough though. Overall, very nice, well made entry.
Pretty clever design! :D I enjoyed the idea of stretching out the line to defeat the obstacles! Haven't tried co-op, but really love that you implemented that in to make it possible!
that was pretty good, kind of challenging when playing alone. took me a few tries to understand what I needed to do, but it was pretty fun!
Very nice implementation of of the theme and very juicy impacts! Well done! :)
The presentation is very good. All those suttle effects are very harmonizing. Only problem is, that in non-fullscreen mode are the sides a bit cut off.
Cool to play controlling both player at same time.. gr8