The game window inside the browser was bigger than my computer screen. Was that intentional?
Otherwise: Interesting game. Wow, you even managed to integrate a leaderboard. 🙂
Criteria | Rank | Score* | Raw Score |
Fun | #1230 | 3.200 | 3.200 |
Overall | #2244 | 2.920 | 2.920 |
Presentation | #2354 | 2.840 | 2.840 |
Originality | #2992 | 2.720 | 2.720 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The controls for the robots are joined together.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
The game window inside the browser was bigger than my computer screen. Was that intentional?
Otherwise: Interesting game. Wow, you even managed to integrate a leaderboard. 🙂
Aside from the screen-fix Moski below mentions, I appreciate having the UI of level select and leaderboard baked in as a separator between the two halves. It's a good game for the jam!
The leader board was a great touch! Had fun getting to the end of the game and like some of the other commenters I also found the pacing to be well done and thought out! great take on the theme and genre!
I like the pacing of this game. Goes simple-ish at first, but does get tricky at times, specially when it comes to trying to make it into the highscores.
Web build was somewhat cumbersome, but functional. In my 1080p resolution, however, I had to scroll down to see one of the characters at times. Ended up downloading it, and had a great time with it. Semi-speedrunning it while trying to not fall into holes was quite satisfying, I'd say.
I've played many move-the-boxes puzzle games around, but this one is fresh just from the movement sharing. A simple tweak can do a whole lot of difference!
Great entry for the jam! Kudos! 🐳
Just look at my score on the first level. That will say everything.
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