fun but so confusing due to both a reading tutorial and the fact that chained pieces can't capture
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Linked Chess's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #519 | 3.820 | 3.820 |
Fun | #1527 | 3.060 | 3.060 |
Overall | #1551 | 3.200 | 3.200 |
Presentation | #2649 | 2.720 | 2.720 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this version of chess, pieces are linked together.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Clever chess variation! The re-chaining aspect adds a lot to the tactics once pieces start coming off the board.
My biggest wish would be pawn promotion; I actually landed in a situation where underpromotion to knight won the opponent's queen, but couldn't capitalize on it.
An interesting idea, which I think could be taken further with a bit of polish. Having the pieces move instantly without an animation made it difficult to see how things were moving and what moves the AI was taking. I think if I was playing with someone that would be improved. The pieces getting stuck when their linked piece is taken, and rejoining up, adds a very clever strategic layer, and I'm very impressed you got any AI working at all, even if it isn't perfect. Well done!
This is a very interesting concept, but the AI checked itself and the game continued like normal. I would love to see a more polished version of this, if you need help let me know.
This is super impressive technically, but I think I am too dumb to understand the implications of the new chess rules, is it a complete different game? Is it just a variant? I would need more time to study it.
I managed to win the first time, though I was a little confused, but I still liked it
Interesting take on chess, but it's a bit odd that for winning you need to eat the king. But still, really good! I enjoyed it.
It's an interesting take on chess. Although I found a problem when I played against the AI, the opponent moved his king into check, which would be an illegal move in chess.
Original idea and good realization, though imho it would be better to make pieces black&white and just physically connect chained pieces.
The mechanics take some getting used to and the music is a bit annoying, but this twist on chess really highlights the aspect of different chess pieces serving as a strategic protection for each other. Well done!
Interesting concept, I liked the color coordination! Also props for actually making AI. As a heads up, pawns don't promote, I suppose that was intentional but it still feels a bit weird.
As fellow submitter of "chess, but what if linked?" I had to check this one out.
It's a pleasant experience for sure. Bonus points for managing to make an AI where I ran out of time.
It was a bit hard to keep track on whose piece belonged to which player, but overall I like it.
Great idea, but I think this would be better if you could (a) take your own pieces, as at the moment the limitation in movement is really irritating (b) - pawns could capture and promote, and (C) - the bugs are fixed. Good concept, hope to see more from you in future,
Interesting idea. Slightly confusing at the start, I didnt really understand how the pieces interacted with eachother. With practice i'm sure this would be very complex.
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