This was some chaotic fun! Super original! Would love to see a post jam version of this beauty!
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Kolf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1438 | 3.394 | 3.394 |
Fun | #1626 | 3.000 | 3.000 |
Overall | #2042 | 3.000 | 3.000 |
Presentation | #2910 | 2.606 | 2.606 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The only way to move the ball is to join together with the golf cart
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Haha, driving the kart is fun! Some of the levels were tricky, but I'm glad I didn't give up. Did you consider not letting the ball move unless detached from the cart? I wonder how that would play
Nice non-orthodox spin on the golf! Fits the theme perfectly as well, had fun playing trough all the levels unitl the finale with the easter island statues!
I liked how not all the levels were pure "holf" challenges and some of them focused on driving the cart or some other mechanics, even this short experience was always fresh.
The big jump level was a challenge, one time the ball fell trough the brown pipe but didnt register properly somehow, had to repeat the jump
🚗🔗🏌️ solid entry!!
I love how fun this already is! The idea is nice and playing with velocity physics and stuff always has the potential to feel satisfying and this one definitly does!
For my taste, the cart is too fast and a litte janky to control. And i think it would be quite nice to have the ball camera focus on the hole as soon as you detach from the cart.
Other than that, nice work!
The controls are wacky but that's part of the appeal, sadly the music isn't so much, but you have options for that so ++
I really like the idea of using the golf cart to play, the resulting physics was quite hilarious xD.
The sound effects were particularly loud for me, and the menu didn't seem to work for me (for the sound effects specifically). Also, the music slider seemed to linearly change the volume, but because volume is in decibels (non-linear scaling) when you go to 50% of the bar the music is basically silent.
had a ton of fun playing! I almost gave up on the forest level because of the fences, but it was too addictive to stop, so I managed to play it all through. the sensitivity bit is unfortunate, but the concept and the music were great. This was probably a result of the limited time, but I wish the visuals were a bit more polished, i.e. no unity default sky, overall level design more like the skull / forest / mountain levels and less like the very simplistic "only boxes" types of levels. Minor improvements, "if you have the time to spare" kinda stuff could've been prettier fonts and buttons, no "click to continue" but automatic level transitions, and the tether not being in the middle of the kart but somewhere hidden in the chassis. But nonetheless the game was a ton of fun to play and the music is stuck in my head for a while now!
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