It's so hard, i think the difficulty comes from a bad understanding.
- i didn't understand if the ressource bar is in relation with the job at its right, i supposed no
- i don't always see the direct relation between the laws and their effects
it's a bit slow too, in Reign, you have decisions to make without waiting and you see what will be the consequence, and the ui is clear.
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We Will Not Fall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2018 | 3.100 | 3.100 |
Presentation | #2449 | 2.850 | 2.850 |
Overall | #2830 | 2.625 | 2.625 |
Fun | #3862 | 2.150 | 2.150 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The resource management system will work with an event system that pops up random events - an early missstep and / or a bad stocking decision will result in a disaster in the late game. As the player try to fix one situation another will pop up as the cost - the balance will be out of control like snowball.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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