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A jam submission

uncontrolled infectionView game page

fight as slowly your team becomes infected. Pick your ally's well
Submitted by JSaurusRex — 20 minutes, 37 seconds before the deadline
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uncontrolled infection's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#42012.2762.276
Presentation#42672.1032.103
Fun#49301.6551.655
Overall#49351.7591.759

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A teammate can randomly become infected, an enemy and thus no longer in your control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Looks like there's a really cool idea here somewhere, which didn't quite come to fruition in the limited time. Next time, I'd love a tutorial or some kind of guideance, I liked being able to personalize my team from randomized recruits but couldn't figure out the battle system. 


Also, nice work on the sprites, they have a ton of character

Developer(+1)

Thank you very much, I also really liked the sprites. One if not my favorite thing of this game jam submission. I'm still trying to develop it further, the battle ui forexample is going to be more like what you would see in other games. This one was made because of the time limit.

I'll probably add something of a tutorial in later on the line as wel :D

Submitted

I think there's a cool game behind this idea but sadly it didn't turn out too well :( Better luck next time!

(+1)

A nice idea but I couldn't figure out how to win

Developer(+1)

In the game as it currently is there not really any winning :/

Also thanks! I hope to expend upon it in the future

(+1)

Best of luck :)

Developer

thank! :D

I couldn't make sense of it.

I had trouble sense of it, too. :( I think the idea was good... 

Submitted(+1)

Quite an interesting idea, but it's a bit confusing, and it's quite frustrating to lose a team member.

Developer

Ah thanks for the feedback, everybody who I let playtest said the same. But I was really close to running out of time, if I've had more time I would have definitely added more visual feedback.

Didn't think losing a team member would be frustrating, interesting.