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A jam submission

Outside the boxView game page

Will you find a way out of this awful daily routine? An ambitious teleworking simulator...
Submitted by Sir Blaster, uolmo
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Outside the box's page


CriteriaRankScore*Raw Score

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The character must escape his very regulated life by finding a way to take control of the graphical user interface.

Did your team create the art for this game during the 48 hour time slot?


We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?


We used pre-existing audio

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Very original concept on the theme. Loved the narrative, and found the art style to be very conforming. Well done!


Thanks a lot!

it is EPIC!


Really enjoyed this game!
I was glad there was actually a way to win and it was not only a really depressive analogy

Also loved the artstyle!

Developer (1 edit)

Thank you so much!
Happy you managed to reach victory =)


I really hope your day job is not this depressing :D


Let me reassure you, my days are way more thrilling as I am programming only for fun ;D


Coming from the stream, I am a huge fan of your game right now and I think this is the Stanley Parable of the Jam. Sometimes I question the routine of my everyday life so, I'm into everything that takes a go at it. Keep up the amazing work!


Thank you so much, glad you enjoyed it!

And never stop questionning the routine of your everyday life ;-)


Just found your game through the stream and decided to give it a go myself. A very interesting game, i like the concept but it doesnt feel like much was done with it. I suppose once you get the idea the novelty goes away as any other levels would probably just be the exact same thing. But im sure theres some way to get more out of this idea. Even if its just a "how do i get the text box up to me?" puzzle every level. But yeah other than that good style and everything. 


Thank you for your comment!
Our goal was to make a short narrative game, so no level 2 was planned ;-)
It's kind of an escape game.


hmm. In that case i think it should have been harder to get out maybe. Something to extend the time a bit, really flesh out the concept. But yeah it was great anyway.