Play game
Pandemia - virus containment's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2659 | 2.558 | 3.273 |
Presentation | #3128 | 2.558 | 3.273 |
Overall | #3967 | 2.203 | 2.818 |
Originality | #4465 | 2.132 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A game where you try to eradicate an uncontrollable, organically spreading disease as fast as possible, with minimal casualties.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
This was fun! There was definitely an overwhelming feeling of only being able to be in one place at at time. I didn't read the instructions at first and thought I was just supposed to avoid all of the red guys and then everyone died and I was like "I won! ......wait a second." Lol overall great job!
Nice game. Felt the difficulty was okay and pace was good. Suggestions would be to add some special pickups to heal a small group or dash quickly to another area (While saving one area, other was getting rapidly infected). Really enjoyed playing the game.
Great game and cool concept! The character design reminds me of old flash game in a good way. Good job! Most of my guys died but I managed to save some of them....
This is a very good premise for a game, you nailed the Out of Control theme, but it needs more game feel to it. If you gave more player feedback to the player, rescuing the infected would feel more rewarding.
I braced myself for the worst when I saw that your game was so topical. It's a hot-button issue, especially where I live and it can be easy to mishandle something that's so big and tragic.
I didn't hate this though.
Your game is really simple, but it manages to do something a lot of other games don't manage; you captured an experience. People running around, not taking precautions, getting infected, and trying to keep things as under control as possible while you try to run the timer out with everyone still alive. You can always add style and panache later, but being able to capture a perspective and present it in a way that others can relate to is a core design thing, you can't add that later as easily, and I feel like you nailed that bit. Good work, my guy.
I loved the frantic pace and the feeling of futility knowing not all would survive. I wish the difficutly ramped up but other that really enjoyed this.
Thank you! I did try a few different 'natural' difficulty tweak (increased population, only treat infected at start...) but they tend to feel really unfair or "unwinnable" so I settled on this version where you should be able to cure about 60% (in most of my playtest). Once I got the proper win/lose condition I will have options to tweak parameters that affect difficulty yourself.