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Zenerik

11
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A member registered Nov 13, 2016 · View creator page →

Creator of

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Love the gameplay, really fun and the bosses are super creative. Maybe a little tweak on the color palette and particles (it gets really busy when there's a lot of enemies, I'm just holding down SPACE and unga bunga).

This is really nice and I really dig the art style. I got a bug where the mouse disappears in the restart screen so I was stuck there and had to refresh the page, but otherwise really cool with maybe a bit of grimness in there.

This is really nice and I really dig the art style. I got a bug where the mouse disappears in the restart screen so I was stuck there and had to refresh the page, but otherwise really cool with maybe a bit of grimness in there.

Really like the idea of being an "arranger" of sort to a Battle Royale-esque game and having to manipulate the contestants against each other. I think more contestants and a bit more liberal resource to deploy things and shrinks zone would make it much more enjoyable.

Love the idea of placing and relocating the springs strategically to help future runs!

Love the idea of placing and relocating the springs strategically to help future runs!

If anything I like the sorta bizarre humor of a seemingly self-multiplying TNTs running you down :D

A few quality of life enhancements here and there and I think this could be a cool time killer for when I'm bothered by my cats and needed more cats to bother me  XD

For 4 days this is seriously amazing! I might be a little bit too dense for a few of the puzzles (to put it lightly) but I love the mechanics of switching between the cursors and helping each other (ourselves?).

This is like a more accessible qwop but really fun for a little game!

(1 edit)

Thank you! I did try a few different 'natural' difficulty tweak (increased population, only treat infected at start...) but they tend to feel really unfair or "unwinnable" so I settled on this version where you should be able to cure about 60% (in most of my playtest). Once I got the proper win/lose condition I will have options to tweak parameters that affect difficulty yourself.