Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Drunk DiscoView game page

You're drunk, and need to leave the club.
Submitted by Ethan Vance (Wattmelon) (@Wattmelon) — 1 hour, 5 minutes before the deadline
Add to collection

Play game

Drunk Disco's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#8313.6553.655
Fun#9923.2413.241
Overall#11493.2763.276
Originality#13853.3793.379

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your controls switch every few beats, out of your control, which makes the gameplay really disorienting.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Very nice implementation of "mixed up controls"! I can confirm that's how I see the world when I'm drunk!

Yes, I'm hangovered now.

Submitted(+1)

This is a really good take on the "mixed up controls" idea that's been really popular this jam, the fact that you can see your controls and that there's a consistent pattern to when they change helps keep it challenging but fair.

Submitted(+1)

I've seen a lot of games in this jam with changing/reversed/different controls changing, but this one was very solid and one of the best of that idea. Great work here!

Submitted(+1)

Really cool idea. The art is lovely and the music and lights are really good for getting into a rhythm. I ended up relying on the strategy of only moving on normal and opposite controls beats. I was really surprised by the large amount of levels! I don't think I got to the end, but I did meet the turn-the-world-upside-down thing pretty far into the game. 

Level design is solid, but the parts where you have to jump on a spot where the ceiling is too low is too unforgiving (thinking of the level where you meet that upside down thing). Some horizontal jumps use the fact that you can stand a bit into the air when on an edge to make the jump, this is a bit punishing in the earlier levels. 

That level in particular (with the jumps in the air where if you fall you get close to the beginning) seems really unforgiving, I'd say the main mechanic on its own is quite challenging; I'd add a few more "easy levels" at the beginning to get the players used to the mechanic.

I had lots of fun, it felt enjoyably confusing, and there was so much content. I really liked it, great job!

(+1)

Very cool! Music slapped, art style solid, and a fun concept...if a bit too tough for me :) I got to about the gravity switching part and then I had to tap out. Still, great work!

Submitted(+1)

Nice Game. Great idea. Too hard for my 1 brain cell

xD

Submitted(+1)

this game was pretty good, I think the art was really nice. I found that it was really difficult to jump when there was a ceiling above even standing at the edge i would still bump it. I like how there are a lot of levels too!

Submitted(+1)

Great level design, progressed really smoothly and the aesthetic is on point.