The fixed version was a lot of fun and the level design was really neat. Having barrels block paths when you're shooting uncontrollably was great to throw in there ♥
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There may be better ways to go about it but I actually used spring points (made an object to use like a spring prefab a while back) and then they also find the mean of neighbor points radius with the base radius to set the spring points target position. It also sends an impulse to the neighbor points upon jump/land/collision. Sorry for the late reply ;p
Yeah I'm still working on this one and there will be more dreams. Working on a project that will help me design characters and animations a lot faster. More fish is as far as it goes at the moment but eventually you'll be able to take certain objects from each dream to use in others. Glad you enjoyed it so far ;D
Juice, art, music and sfx choice are superb! Would be really neat if you eventually expanded it to other instruments that tell time like binary clocks or sundials. Some ticking would have been a nice effect for letting you know when you're running out of guess time or a decreasing bar but I guess focusing on how much time you have left gets you even more confused. Not sure if there's a way to get back to the menu after you start playing (I tried pressing escape and that just started another game, guessing you have it looking for any key press). My best: 300 ;b
Thank you for the feedback :D Sorry for the issues, we started the jam late and were barely able to get it out in time. I was trying to fix that door issue minutes before because I was creating the fake 3d collision within the building which messed it up. We're currently working on an update with dialogue trees and choices, more buildings, and actual stuff you can do.