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Did you make sure that the rig was selected as well when you exported and had these settings? Let me know if you're still having issues.

thx, I tried and most of skeletons works well :)
but some of the rigs like the Wrist_IK poke don't work.

I haven't messed with maya too much, you might have to reconfigure the ik settings.  I asked on a forum and I'll let you know if anyone replies.

Looks like fbx only stores information on the bones deform properties and not the ik settings so the ik would have to be redone in maya. I found this that might help

Got it, thx!