Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Two Sides Of A CoinView game page

A Game where Lady luck should be in your favor
Submitted by OstroStorm — 1 hour, 56 minutes before the deadline
Add to collection

Play game

Two Sides Of A Coin's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#20033.1043.400
Fun#23472.6782.933
Overall#31862.4952.733
Presentation#45861.9472.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your Cards have a random effect, one in your favor and one isnt

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Didn't understand what I needed to do in the game. No sounds. Nice player controller though 

Submitted

Game core was interesting. It still need some polish and maybe some backup for the player on which effects are active at any given time.

(+1)

The core mechanic was good, really original, but needed more work on the art, and to make sure there is a goal in the game. Good job anyway

Submitted(+1)

Interesting game! I feel like there should be more info about what you're doing like whether you win or lose, or maybe like a "-X" above your hp to show how much damage you actually take after the card effects, but still pretty fun nonetheless!

(+1)

I like it! It's obviously not super polished but the core idea is a good one

Submitted(+1)

I like the idea behind the card game of a positive and negative. Also loved the "You Just Lose" negative, thought it would work well against combating people who just randomly choose cards. The movement in the "overworld" was really weird. Wasn't sure what was happening at first and was really hard to distinguish where everything was since everything was basic geometry and lighting.