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A jam submission

Break it throughView game page

Break it through Made by Hot Shack in 4 hours
Submitted by Hot Shack (@TheHot_Shack) — 1 hour, 55 minutes before the deadline
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Break it through's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#31962.6522.813
Overall#34422.4162.563
Fun#36112.2392.375
Presentation#38012.2982.438

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You do not control the ball

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

Nice idea, the physics work nicely, center-mechanic is weel put together.

But to be honest I don't really see how it can be made much more interesting, I think it loose quite a bit of its novelty when the levels just get spikingly harder, from doing nothing to feeling like you can't do anything.

It's nonetheless impressive to have achieve that much in 4 hours, but I would have love to see a bit more, and not just difficulty-wise.

Developer

I participaed in 2 game jams in the same week end i didnt really had the chance to think about things 

But it's in the theme soo it works 

Submitted(+1)

In most cases it's pretty hard to estimate where the ball is going to be after the next bounce which makes the levels a bit too difficult in my opinion, but still it's a nice idea and great work for 4 hours.

Developer

Well it is out of control ;) 

Submitted

true :)

Submitted(+1)

Very impressive for four hours!

Submitted(+1)

4 hour dev time is insane with original assets, good job!
The game was pretty hard for me, maybe because the controls weren't super intuitive for me, so it could use some more introductory/easier levels so i could get acclimated to the game

Submitted(+1)

Wow, impressive you made this in only 4 hours!

I like the simplicity of the control method. It makes me think it would fit well on mobile!

I also think the little control tutorial animation is a really neat addition,  well done! :) Very clear and simple what to do. 

Perhaps controlling the paddle was a bit finnicky. Sometimes I felt I was just clicking at random. Maybe you could freeze or slow down time when the player is placing the paddle?

The difficulty curve maybe is a little steep, I think it could do with some more medium difficulty levels before getting harder.

Overall great effort! Enjoy playing some jam games!