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Pacifist Bullet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #623 | 3.742 | 3.742 |
Fun | #1770 | 2.903 | 2.903 |
Overall | #1994 | 2.935 | 2.935 |
Presentation | #3251 | 2.516 | 2.516 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Spin the mouse to control the bullet, press R to restart (useful for bugs) and space to go to the next level. It is a shooter where you do not control the gun, but the bullet, and you can only influence where the bullet goes by spinning it.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
The control of the bullet is pretty cool, and its a really clever way of using the theme. I'd have liked to see more than just the three levels though, as they are quite easy
I liked it, Nice use of the theme, I managed to get out of the stage!
Gestural controls are always difficult to get right, but the spin mechanic felt responsive and intuitive. It's a well executed seed of an idea.
Great use of the Game Jam theme, really well put together. Like everyone else, I just wish I could play more! Will be following your page.
Epico
This is a really nice game and the gameplay is also very solid
I would have loved to play more challenging levels with new ideas and stuff
I absolutely love the controls to "curve" the bullet. I would love to have seen maybe a longer level in a hallway where there were many people and you had to dodge them!
Like the idea. Very addictive and can imagine this being much longer!
I just wish I could play more, but there are only three levels D:
Definitely going to take this as a foundation and build upon it, thanks for the feedback!
Cool concept, you could turn it to a mobile game
Took a minute to figure out the controls, but the levels were pretty decent. Too bad there was only three levels though.
If this was fleshed out with some more interesting levels, it could actually be a fun game. Though it falls short on length and a couple of small bugs.
Thanks for the feedback, definitely want to expand on what I created and sort out all those bugs