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Criteria | Rank | Score* | Raw Score |
Fun | #1691 | 2.929 | 2.929 |
Overall | #2670 | 2.679 | 2.679 |
Originality | #2822 | 2.786 | 2.786 |
Presentation | #3341 | 2.464 | 2.464 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every 8 seconds you lose control of the playable character.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
The twist for the last level is awesome !
Very fun! wasn't expecting this much depth and fun from such a simple looking game!
Just a few more checkpoints would be nice ^^
And Very nice and Crisp controlls!
Man, level 3 was incredibly frustrating. And that jump where you could get trapped. Not a nice challenge. At least the music kept me from slamming my keyboard into the wall.
Guess I should have noticed that when that level took several tries to finish even for me. Thanks for the feedback!
Hey, just played your game and it is nice. Good controls, soundtrack and premise.
Was fun, would be cool if when you pressed jump before landing you would jump as that can be annoying. Also the sound effect of landing didn't sound great (I know that you used pre-existing audio but if you could have found a better sound effect that might have been good). But yeah, was fun.
If you could rate the game my team worked on that would be appreciated! https://itch.io/jam/gmtk-2020/rate/696029
It is only at lvl 3 that I understood that when you are blocked, you regain control, on the first 2 levels, I just thought of the game as a runner.
Maybe would be better with less time, so that we can have a good idea of what we'll have to do next.
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game we made for this game jam: https://itch.io/jam/gmtk-2020/rate/696589
Good game! the background looks like spikes however!
Yea, I was never an artist. Maybe I should team up with an artist next time, or use premade assets.
Good idea
This game was really fun! I really liked the twist in the mechanics in the third level where you're fighting against the flow of the block
I liked this game! I thought the idea that every 8 seconds you would lose partial control of the character was cool and I think it could be awesome to see this used more where you would actually need to go backwards or forwards when you were able to progress. My only major complaint is that the 8 seconds felt a little long, but I could definitely get used to it. I also think that a little bit of coyote time could help this game a long way. Awesome entry!
Thank you for the feedback! Yea, there are quite a few things that I know I could have done and probably a million more I don't know. But knwoing how bad and slow of a programmer I am, I'm glad that the game even runs. :D