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A jam submission

Ork & MinionView game page

your goblins are out of control! Put them back in line with your burps to defeat the enemies!
Submitted by Roby65, Ugro — 4 hours, 39 minutes before the deadline
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Ork & Minion's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#27582.8182.818
Overall#40402.1822.182
Fun#42372.0002.000
Presentation#45811.9551.955

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can't directly control your minions, you can indirectly by burping

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

The idea is interesting, but felt kind of difficult to manage my minions over such a large board, I'm also complaining about the 'ctrl' key as an action key I also closed my tab :'v I liked the idea but it shoulb de worked a little, keep it up!

Developer

You can use arrow keys too, but it is not in the instructions text. Sorry about that :(

Thanks for your comment!

using keys like ctrl for controlling the game is kinda bad when you play on browser= i did ctrl+w and tab closed

Developer(+1)

You can use arrow keys too, but it is not in the instructions text. Sorry about that :(

Thanks for your comment!

Submitted

I reallyl iked the originality of the game and the mechanics are fun and easy. rated

Developer

Thank you!

Interesting idea of having you not be able to directly control your units but the CTRL key has some issues with being used in controls, especially for web games.  For example, CTRL-W closes the tab on chrome which is a bit annoying when playing a game.

Developer(+1)

Due to time constraints I could not update the instructions, but you can use the arrow keys too.

Thanks for your feedback!

(1 edit) (+1)

I personally find indirect or limited controls to be good creative constraints, so it's nice to see people experimenting with them. In this case, however, either they need some fine-tuning for efficiency or should probably involve a more advanced consequence.

For efficiency, player movement is slow and the effect of the burp is very minor, making the majority of play time about the chore of slowly moving things. If the movement speed & effectiveness was greater, or if the board was smaller, player intent would translate to gameplay action better and produce less idle time.

Alternatively, advancing the consequence of the burp to full commands (but with no control over the specifics) might have allowed things to proceed faster as well. For instance, if the burp assigns an objective (i.e. seek & destroy vs. flee) or nature of behavior (i.e. move forward, turn around, etc.), then the number of player actions required per gameplay consequence (i.e. combat, falling off edges, etc.) could be reversed.

Also, why CTRL key? Is it because of the theme in a literal sense? A slightly funny nod, certainly. But as an ergonomically inclined citizen of the Internet, allow me to put this bluntly: #$%@ ^&*!

Since pre-existing assets were used, I can't really give a higher score for that aspect.

In any case, a nice attempt at exploring unorthodox controls. Good work completing a game project in 48hrs!

I second all of that lol.

Submitted

A thirding on these points. I love the idea of indirect controls, and this was a neat riff on it. With the slow movement, and how little things move on their own, the pace felt kind of glacial though

Developer(+1)

Thanks a lot for your comment. This was our first attempt on a Game Jam with so little time, and we found ourself with only 3 hours of real time to work on this.

The arrow keys work too, but I could not update the game to change the ingame message about controls.

Also, our 3d Modeler made the assets but we were almost out of time and we could not add them to the game, so I had to just keep the pre-made assets :(

Thanks for all your feedbacks, we will use them to make it look like more like a game.

Thanks a lot!