Play game
Ex Umbris.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #290 | 4.103 | 4.103 |
Overall | #2162 | 2.862 | 2.862 |
Originality | #2224 | 3.000 | 3.000 |
Fun | #3011 | 2.448 | 2.448 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player, a scientist involved in an experiment gone awry, must escape and hide from a rampaging, uncontrollable beast.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
The atmosphere is great and the osntar is scary. Maybe too easy to avoid when it is in the same room with you. Also, does the hiding mechanic work? It still went straight to me and grabbed me.
The atmosphere is good, but the monster feels a bit dumb, and everything seems really slow, if you can go around him, then you can pretty much leave him behind without any problem, except when he just walks through walls, which I don’t know if it was intended?
Wow really wow !
Wow, the atmosphere is great! The art and sound both do a really good job of unsettling the player. I'm impressed you made all those during the jam period. However, it's a bit unclear as to what exactly the player should be doing, and it seems a bit too easy for the player to be cornered by the monster with no way to escape. I also though the movement was a bit too slow, although that it kind of a personal preference. Nice game though, and congrats on finishing a project to submit!
I'm glad you enjoyed it. It was my first time doing a soundtrack for a horror game, so I hope it turned out good!
Pretty interesting. Getting grabbed by the monster while it's off screen and you want to backtrack to a room is no fun though, I think the game would have been better with a dynamic camera rather than a fixed one?
Either way, good job!
spooked me!
I owe more details than that ^ making a game feel genuinely creepy in 48 hours is a daunting task, great job!