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receiver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #363 | 4.059 | 4.059 |
Adherence to the Theme | #379 | 4.235 | 4.235 |
Overall | #434 | 3.882 | 3.882 |
Design | #744 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I wasn't expecting anything so... evocative (is that the word I'm looking for ?) in a game jam.
Just beautiful.
I'm debating whether to play through it again, picking different options, or sticking with the story I got. I feel like the latter would be the most meaningful.
thank you so much for the kind words!
I didnt think this would be a text adventure game, but it sure was good. I liked the story and that you only had 2 options that were the same everytime. Sometimes i wouldnt understand what PAY whould do in sertain situations and as a result it feels like i dont do what i wanted to do. But still nice narrative.
Kind of a shame many people wont play this because its text but you know, thats how it is.
thank you for the feedback!
and yeah...I kinda had to come to terms with that as soon as I opened up twine. but I'm still glad that some people have played it!
<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
I wish that there was a "restart" button like you mentioned so you don't have to close out of it and stuff. I still don't get 100% of the story atm (I'm gonna continue playing it), but I really like it.
The few notes I'd like to add are:
But in any case, I really like it!!!! I'll be honest, I was kinda searching through the submissions for a game like this where it's a little more narratively focused and where there is some form of queer stuff. I'd really love to see more things like this in the future; your writing style seems very real and like, accurate to the emotions and stuff.
I'm gonna play through this a few times again, and hopefully come across a happy ending or two, if they're there.
<3!!
thank you so much for the feedback! I'm glad I made the kind of game you were looking for.
in response to yr notes:
(to your question, though: HANG UP means hanging up on Will, and PAY means paying for your half of dinner and leaving.)
again though, thank you for the comment! it really means a lot.
Wait, okay, so that's what I thought originally, maybe I'm just confused about the story?
If you do "Hang up", you go to the scene with your therapist, but if you do "Pay", you go to the scene at the baseball field with the character's girlfriend.
Is this girlfriend a different person? Did paying for the dinner and leaving somehow make the relationship work while hanging up and continuing the date didn't? Am I just being a total dingus and missing something obvious?
Sorry for the billion questions >_<
it's okay! I don't mind talking about the game.
to yr question: they're different women. different names. I totally get the confusion, though; I've just realized that the main HANG UP branch is ambiguous in several places, potentially suggesting a chronology (e.g. all hang ups ends up going therapy -> meds) but the whole game's intended to be non-chronological vignettes tied together with the ending line of one being the starting line of the other. sort of stream-of-consciousness flashes of "your" life, adding up to an impression. more obvious in the main PAY branch! another thing to improve post-jam.
Very nice idea and I like the story :)
thank you!
Awesome!
thank you!
absolutely fantastic
<3