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Only One Antidote's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1579 | 2.800 | 2.800 |
Originality | #1747 | 2.500 | 2.500 |
Overall | #1788 | 2.367 | 2.367 |
Design | #1995 | 1.800 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
figuring out the second level was fun but the third level was when my wrist started to hurt.I see potential in the idea but it really is taxing physically.Cool idea, maybe consider toning down the button press requirement.
Could not run it!
The problem with this game is this is just Trail-&-Error, the game doesn't give you any hits on what is the correct antidote, so your just grabbing random bottles and just getting annoyed that you grabbed the wrong bottle, but again how are you suppose to know which is the correct one.
Wow! This one really made me use my puzzle skills and gave me a good, little adrenaline rush. Controls could be improved a bit (hold to move). Otherwise a great, unique game that fit the theme.
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I'm a completionist in most regards, but this is one of those games that 30 seconds in, you know it's not worth your time.
This is not a game, it's button mashing and trial and error. It matches the theme, but I don't see how this idea could be turned into a fun game.
It's certainly a game of sorts, and it adheres to the theme, but it's nothing more than constant trial and error with added time pressure. The design of the second level (as far as I made it) is made to mislead and become a memory problem (number of clicks, rather than visual aspect) when the clicks need to be speedy and hard to count.
I don't think it's designed in a way that is fun, but that may be just me.