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For Just a Second's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #268 | 4.028 | 4.028 |
Adherence to the Theme | #275 | 4.333 | 4.333 |
Design | #341 | 3.833 | 3.833 |
Originality | #476 | 3.917 | 3.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the art work! Did you draw it yourself? Also, I love the effect when it goes to darkness, brilliant. I preferred playing the jump game than the maze. Great job!
I really like the intro!
The maze game is very complex to solve, some additional feedback may have helped
The jump game is more homogeneous. I didn't really get what the green keys are for, but I was able to finish it anyway.
Funny enough, we used the same kind of mechanics in our game (1 second of light to see the path)
Ps: 340 Mb for the game. That's quite a lot!
Of the two mods, the platforming is by far the better made. it feels more natural to grok as a player for me and it seems to function more consistently as well. The maze section wasn't by any means bad, but I felt like there was supposed to have been a thumping noise when I hit walls and that only seemed to play every, like, fourth bump. On balance, I kinda wish you'd made one really good game instead of two okay ones, but you also still made two okay ones, so that's something to be proud of!
Also big props for the art style; that sketchy caricature fantasy hero brought a smile to my face
-runBAMrunfaster
Thank you for commenting
We had agreed to the concept of the game but we differed on how to enforce it. So we decided to try and make both and see which one had better reception.
Our artists says thanks too, he had a lot of work to make the intro in just a few hours
Nice illustrations and overall presentation on the intro- the water color/water-stained parchment effect is nice. kudos assembling any kind of non playable cutscene during a jam.
Not really fan of your run of the mill mazes to begin with, but navigating them in the dark and bumping around, sorry no fun haha. the jumps in the jumping mini game short launch you up quicker/snappier, something to give you more feedback. it's very slow and floaty feeling
Thanks for sharing your opinion
We decided to try and include any sort of background to our game and the best way seemed like an animated intro.
About the games we screwed up the mazes, we were going to make them more complex and make more and better sounds but we ran out of time while doing the rest.
We thought about making the falls faster and add more effects to make the movement feel more weighty, but we wanted to make it easy because it seemed too hard doing everything blindly.
We'll try to implement your feedback on our next game!