Like the game but I would have enjoyed a bit more feedback on the beat and penalty for spamming. A bit like Crypt of the Necrodancer. Keep up the good work!
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Criteria | Rank | Score* | Raw Score |
Design | #528 | 3.600 | 3.600 |
Originality | #792 | 3.600 | 3.600 |
Overall | #970 | 3.400 | 3.400 |
Adherence to the Theme | #1435 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like the fact that you have to time your attacks to the beat but I wish there was an indicator as to when your attack was recharged. A lot of the time I would run at an enemy and try to kill it but my attack wasn't recharged yet and I would just die. Its a fun game though, nice job!
The rhythm aspect is a nice spin on the bullethell genre and the game looked very cool.
If I had to say anything it would be to give a little bit more leeway on the beat it seemed a bit tight (or I might be bad). In a normal rhythm game it would be fine but if you miss the beat in this game you get really screwed especially since you have to get really close to danger.
I love bullethell, and the onbeat mechanic sets an interesting premise for when to dodge and attack.
The gameplay is stifled by some strange hitboxes, the visuals and hitting enemies do not always overlap, which makes it often feel unfair when I die. This is made worse by "on beat" mechanics, which by definition suffer from lag between audio and video depending on the users set up (check how much calibration Cadence of Hyrule has to do).
My hiscore was a bit more than 2450. that's the last score I saw before I died and was put back in the home screen.
Ohw and I love the pun of the title, actually made me giggle..
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