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Lummie Thief

A member registered Sep 02, 2018 · View creator page →

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Speedrunning this game would be crazy, theres so much room for optimization!

It's actually a lot of fun after the update! The timer thats constantly counting up encourages you to play fast (now that you cant manually decrease it), and the sound effects and wobble really make the game a lot more fun to control. I especially like that you can make a match while a previous match is still playing out, so you can have multiple chains of apps being deleted at the same time which is just dopamine overload!

Super impressive for only taking 6 hours. A few of the puzzles are pretty tricky too.

I definitely referenced that exact video when trying to figure out how to get the dirt particles to work lol

I really like the ability to shoot the dice you roll in order to manipulate what types of buffs you get

Surprisingly complex for such a simple resource system. Quite a bit of fun too!

The game was surprisingly fun. It was interesting to have to limit how much I would roll to make sure that I would actually be able to beat the wave of enemies, and pushing out of my comfort zone when I had a x3 multiplier for my gold. Nice work!

I had a lot of fun playing! My only complaint is that the hitpause when hitting something with a high damage move was way to much. Overall really fun game though!

Really fun game! Must have been a huge headache to figure out how to get the building rotation to work.

Thanks for the feedback! Level 13 is an outlier in terms of difficulty and I wish I had made it slightly easier and more fair, but there's obviously not a lot of time to playtest during a jam. If you really want to go back and finish the game (there's only 14 levels so you were almost there), I accidentally left a debug button in the game that lets you skip levels by pressing f12. Whoops.

This game is really cool! I'm not a music person (at all) but was still able to solve all but the final level. I encountered a bug where the game crashed while I was solving level 5, and then when I went back with the level selector to finish level 5, it didn't unlock level 6, which was a bit disappointing but I still had a lot of fun playing. Unexpectedly my favorite out of all of the games I've played so far.

No way, that solution is AWESOME! Glad you had fun!

Really charming game. The spider is so cute!

Really really good game. Super quick, really satisfying, and with some of the best racquet-sports mechanics I've seen!

So the ratings finally came out, and Ludwig has played the top 10, which means that the jam is finally officially over. I personally thought I would place higher than I did, and even deep down thought I had a shot at the top 10,  and I suspect a lot of other people feel the same way as me: disappointed.

If you are reading this post, it means you probably met new people, brainstormed ideas, iterated on designs, programmed game systems, made art, implemented UI, added sound effects, created an page, maybe even recorded and edited a trailer, and most importantly, FINISHED AN ENTIRE GAME IN LESS THAN 10 DAYS! Do you have any idea how big of an accomplishment that is? Seriously! Read that list again and tell yourself that's not an insane feat. If this was your first jam, congratulations on making a game! If this was your 10th or 100th jam, congratulations on making a game! Regardless of rating, you worked your ass off and have a product to show for it, which is something that everyone can and should feel proud of.

I hope that we can have another event like this in the future, because I'm sure we all learned a lot during the process and had a ton of fun making, sharing, and playing games!

The art is beautiful and the gamplay is pretty good as well. I wish that the platforms would stay for just a little bit longer though because when you're falling, by the time you realize you landed on a platform and press jump, its already broken

Pretty good game! I like how you have to conserve your momentum to make it up some of the steeper sections, so you always have to make sure you brake enough to make it around a corner, but not too much that you wont make it up the next hill.

I wish the controls were a little tighter and more consistent, but other than that its really really well designed. Its like jump king but not too much like jump king

I submitted a build of my game last night with the github repo and everything, but I've made some additional changes this morning. Should I press the submit button again, or will changing my original page I submitted and pushing a new commit to github work?

Will uploading the source files with the Unity gitignore file be sufficient? I really dont want to get DQed because I messed up my github page

Sweet thanks! I restarted and went back to the store and had enough money to buy the key and finish the game (I actually got jumpscared at the end). I dont know why I didnt have enough money the first time, maybe I was just being dumb

I really liked the game and especially the humor, but I got stuck and cant figure out where to go. I got the left and right orbs but have no idea where to go to get the middle one. I sold everything in my inventory to the hardware store but still dont have enough for the key, and he wont buy my gem. Any tips on what to do?

Worm Adventure 4: Into the Wormhole

Worm Adventure 4: Into the Wormhole is a rage game / 3d platformer where you play as a worm with a grappling hook trying to climb to the top of a cave. 

The controls are easy to understand but difficult to master, so you will probably fall down a lot at first, but that only makes getting to the top feel even better! 

The main campaign will take between 5 and 15 hours to beat, but there's much more content after that if you want to beat arcade mode, mess around with your friends in multiplayer, or try to reach the true ending of the game. 

I hope to see you all in the wormhole!

Store Page:

Thanks! I'm pretty sure I've got the world record on this one too but I'm excited to see who tries to beat it :)

That was really fun, I love multitasking games like this! Yall did a great job!

He does it again! Another masterpiece! Super juicy, good difficulty, fun gameplay, although I do wish there was a better use for the scatter mechanic (maybe if bullets die in one hit then you can scatter your rats to clear the screen of bullets)

This game is actually really fun! The artwork is charming and the feedback is great. It feels so good to clump everyone up with a purple spell, then grab a blue spell and teleport on top of a red spell to blow everyone up! My only suggestion is more variety in the enemies. I know all too well that 1 week is not enough time to build a full game and Im sure you would have added different enemies if you had the time :)

I came from reddit btw

Absolutely insane that this is made in Gamemaker. Probably the best looking game Ive seen come out of that engine.

Please keep making more stuff like this! Its so unique and peaceful and I love it

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This is really cool, Ive always wanted to learn morse code and none of the methods have really stuck but this works for me! Ive already learned a few of the letters and some of the numbers and Ive just been messing around with it for maybe 10 minutes. It might not be the most fun game but its a really cool tool to learn morse code! Sometimes I type the right code and it doesnt say its right but then I just click reset and can keep going so its not that big of a deal (just realized after playing some more that the O and 0 look really similar so thats probably why).

This is sooooooo good! 2nd game I've given all the stars to! So creative and thematic and juicy and fun! Puts my game to shame. This is normally when I give constructive criticism but I literally have none its perfect!

Played your game and now I'm all caught up on this thread! Thanks for playing my game!

It felt buggy and slow and I never fully figured out how to control the bullet in mid air but its fun and has a funny art style. With a little more time it could be really good!

Done! Left a comment with some feedback. Thanks for playing mine!

I have no idea what the only one mechanic is but I did have fun playing! Maybe you could make it so the map shrinks as the players decrease because at the end when there are only like 2 or 3 guys left I have to run around the whole map looking for them. Other than that I think its fun

Nice work on the game! Played and rated!

I really like the aesthetic and the concept but I got stuck when I was eating lunch and I didnt say no and the next text box just never popped up so I had to exit and start over. Other than that I think its really fun and unique. Good job!

Played and rated! Thanks for the feedback on mine!

Its good but it gets overwhelming after just a couple seconds. Maybe make healing the flowers a little bit quicker?