Yeah, sorry about the infinite dying loop. I designed that final puzzle at 5 AM after already working on the game for 16 hours straight on the final day of the jam, so its not surprising I somehow overlooked a very obvious softlock. I could lie and say its part of the theme, saying "you got the bad ending by getting stuck in a loop!" but no, its just an oversight be me.
Thanks for playing up until that point though, I hope you had fun!