Challenging game. I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)
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Engine Overload's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1196 | 2.846 | 3.000 |
Overall | #1453 | 2.846 | 3.000 |
Originality | #1473 | 2.846 | 3.000 |
Adherence to the Theme | #1548 | 2.846 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Visually very well polished game. The idea of combining ammo and health into one resource can be interesting, but unfortunately the game jam seems to be very saturated with these. That's clearly no fault of your own, but unfortunately it makes it harder for me to be engaged by the design. I wonder if you could improve your take on it by adding some kind of slo-mo mechanic, which would still make you feel like a badass while pulling off very precise shots. I think it would also go well with the game's aesthetic. Anyway, keep it up!
The idea needs to be explored more. Pretty nice use of UE4 for a jam. Check our game: https://cerosware.itch.io/one-stick-shooter
The idea isn't new, as there were a lot of games with similar mechanics on the last Ludum Dare. However, you done it well using UE4. It plays fine, however, there is a lack of feedback on getting damege and dealing damage to enemies. Well done. Keep going using UE4.
The Shooting and movement go well together and feel very natural after only playing a wave or two. It's also pretty challenging, I could only made it to stage 8 before getting swarmed away from the health pickups. The resource bar looks cool but it's hard to tell how much I have left and how much each shot take away.
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