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A jam submission

AntypodaView game page

Non-violent puzzle game about giving each others space.
Submitted by Yvens R. Serpa (@yvensre) — 1 day, 22 hours before the deadline
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CriteriaRankScore*Raw Score
Theme - How well and unique is the theme implemented in the game?#54.2734.273
Game Design - How compelled are you to keep playing this game?#64.0914.091
Technical - How impressive is the technical complexity of this game?#103.4553.455
Sound - How well does the sound create the perfect atmosphere in the game?#303.2733.273
Art and visuals - How amazing does the game look and feel?#363.4093.409

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Submitted (1 edit) (+1)

nice done great puzzel design


Thanks a lot!


Really neat puzzle game! Nice graphics effects too.


Thank you :D


The amount of levels is amazing! There were a couple in there that made me pause and think about my moves, good design!


Thanks :) That's the intention, that some levels need some tinkering before you go. Hopefully, I can make some more after the voting. I quite liked the game as it is so far.


I love the game and the puzzles, the amount of content you were able to make is really impressive! The movement bothered me a bit, as often when I lost levels it was due to wrong inputs, even though I understood what the level wanted me to do. This lead to some frustration. On the whole a super fun game though!


Thank you very much :D I must say anyway that the beetle models and the textures were not made by me, though - they are free assets. But I did the shaders, at least. The input is meant to be a bit frustrating indeed, as you need to take some time and patience to move the beetles to the right place. Still, I could make more visual elements to help the player figure that out sooner and correct the trajectory before failing. Thanks for the feedback and for the time playing it.


Love the creative puzzle design, it compelled me to keep playing and I loved seeing new ways to interpret the mechanics.


Thank you very much for all the compliments.

Submitted (2 edits) (+1)

Nice puzzle design, and it looks great! Good that you added some twists - towards the end the puzzles got interesting. I'm sure you can explore this even more, especially the mechanic introduced in the last level. If I'm nitpicking: your sound effects don't seem to be in key with the main sound track, so there's some dissonance when you should be feeling rewarded (...says the guy who submitted a silent game...) Btw, was there a tiny rock/metal section in this soundtrack? :-D


Thank you so much for the compliments!! I started making sound effects and the soundtracks for my games quite recently (May 2021), and I'm still getting used to being more careful with staying in key and avoiding some dissonances, as you said. Thanks for pointing that out. I'll certainly be more careful with that in the future. Yes, there is a rock/metal section in the soundtrack also! I wanted to have a bit of the duality feeling in the sound too, so it has 2-parts, a more mellow electronic and a more rock/metal passage. I hope you enjoyed it too.


Great game!


Thank you so much :D


Nice looking puzzle game!


Thank you very much :D


Loved the level design and general mechanics. I was really invested and didn't even realize that I was suddenly on the last level xD