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A jam submission

F**k TrainsView game page

Fight a procedural toy train, your health is your ammunition!
Submitted by gmilh (@gmilh), alexanderlaheij, Fabian Groß, GabrielJoyce — 5 hours, 47 minutes before the deadline
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F**k Trains's itch.io page

Results

CriteriaRankScore*Raw Score
Art and visuals#74.5774.577
Technical beauty#123.6153.615
Overall#203.6233.623
Engaging Gameplay#303.3853.385
Creative/Unique Game Concept (in combination with the Theme)#383.2693.269
Music and sound effects#393.2693.269

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

Cool Aesthetics! Game was a bit tough, but fun overal!

Submitted(+1)

Visuals were super cool! very nice idea for a gamejam game too! Took me a couple of tries to really get how to aim and hit things, but enjoyed beating that train very much! :') 

The one thing that I would love for a potential post-jam update is sound design! I first destroyed the laser because that noise was too much, but then it's pretty much silent :( Having some more player sounds for walking and jumping, having the sounds come from the laser beams instead of the center so you get that bwoooooOOAOOWWWwoooo effect when you jump over them, and adding wheel sounds to the actual wheels would help out a bunch top of my mind. The audio channel is very active on the discord so if you ask i'm sure there'll be a couple of sound designers who would love to add some sound to this!

Developer (1 edit)

Would be awesome if you could help, contact me on my artstation. :D (see TeamPage)

Submitted(+1)

Awesome game the graphics really are amazing and the gameplay is really smooth. I only had trouble with knowing if i was doing damage to the train.

(+1)

Thank you for playing our game and for the feedback! <3

Submitted(+1)

WOW amazing game. Love the visuals. Well done!

(+1)

Thank you for playing our game! <3

Submitted(+1)

Visuals are absolutely awesome guys, but I find it a bit hard to tell how to aim, and whether I'm hitting the train correctly. Also pretty tricky to anticipate all the things flying around to kill you, which I suppose feels true to it's name.

I was playing with keyboard and mouse, maybe it's easier on controller.

Also, I'm really curious, what does this have to do with lost and found? I guess they're kids toys someone lost based on the project name?

(3 edits) (+2)

Hey! 

Great many thanks for both the kind words and for the feedback!

Our game consists of lost toys, that battle for the affection of their owner. Also hit points and ammunititon, being virtually the same for the playable character, can both be lost and found at all times. As the train's weapon carts are defeated, it also becomes stronger. The whole game design revolves around this year's theme.

Developer(+2)

Thanks for feedback Ramon. If you finish the game it will make more sense. :)

Developer(+2)

10/10 game