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A jam entry

IncognitoView game page »

Cyberpunk game presentation
Submitted by PIZZAPRANKS (@PIZZAPRANKS) with 16 minutes, 2 seconds before the deadline

Results

CriteriaRankScore*Raw score
Themeness#153.2163.556
Sights & Sounds#202.7143.000
Gameplay#222.1112.333
Overall#232.3322.578
Giant Bombitude#261.7091.889
Enjoyment#261.9102.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Andrew

Comments

jwang19 · 106 days ago

Sorry I didn't dig the game. I understand the core concept of trying to play a perfect E3 demo using cues from the narrator, but kind of got lost on what to do.

I liked that you stuck with both the Cyberpunk and E3 theme but I wished there was some more GiantBomb in this game.

LCom (View their submission) · 107 days ago

Interesting premise, the idea of playing to match a script, but also not a particularly fun one. If the plan was to have the game and/or narrator react to going off script, that could be fun (like the end of The Magic Circle, or the Stanley Parable), or maybe even trying to Rainbow Six style plan out the presentation after assessing which parts of your demo would break on stage. But not sure how fun it would be trying to play it straight.

Also for how it plays and ends, clear that time was against you. props for getting as much done as you did! Clearly thought went into the premise of the game and game-in-the-game.

Aska (View their submission) · 108 days ago

Really cool conceptually. I like the idea of following a script and having to nail a demo like that.

I couldn't ever get the security and laser to come out when doing the actual show though, it always just stops me and the dude goes on about the demo messing up.

Nice job for 8 days, I think you could really expand this and polish it up and make something really cool!

joystickhero · 109 days ago

There's a good idea here, but the flow of the game is pretty rough. Text boxes are missing letters on words, there is no real indication as to what you should be doing, and there is no ending. Though, the concept of having to perform a demo with cues is really cool, and this could be awesome if fleshed out more.

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