Good concept and very cool game, I just think it should have a points system
Play Gam Jam Submission
Geocide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Geometricness | #30 | 4.000 | 4.000 |
Theme | #51 | 3.500 | 3.500 |
Overall | #87 | 3.138 | 3.138 |
Music | #98 | 2.813 | 2.813 |
Design | #130 | 2.750 | 2.750 |
Gameplay | #143 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What did you eat/drink during the jam?
Starbucks Triple Shot Espresso Energy Drink
Comments
I love this concept and think it's very fun as it is already. Two suggestions that would take it to another level: 1) I saw this in the comments below, but grid-based movement would make this much tighter and snappier. 2) I would have liked some better feedback on whether or not I hit the "enemies" correctly, with like a little "tick" if I shot it with the wrong shape, and better positive feedback when I hit it successfully. There were a couple of close calls when I couldn't tell if I hit them or I took damage. A health bar could help this as well.
Great job. I had a really good time.
Nice, didn't really get how to play at first but then it's pretty cool.
Don't forget to rate my game too ;)
Great game, reminded me of tropix games, please rate mine too https://itch.io/jam/geojam-2022/rate/1591967
I adore the concept!
I like fast-paced games where you click buttons constantly to succeed. I have created a similar game in this jam!
I think the grid-based vertical movement would improve the gameplay of this game by reducing the slots the player can stand on since rotating the player is difficult job by itself.
Great job!
Hello! I've made some updates since the game jam, based on feedback from the game jam! I decided not to use the grid movement for now to maintain some of the difficulty because I believe in you guys! Also I hope the improved hit feedback will help with the learning curve.
Please give the game a play again and let me know what you think! I plan on continuing to update this game, so follow the page if you'd like to see and further discuss how it develops.!
Thank you! Glad you liked it! If I had time I would've put in a simple scoring mechanic based on enemies killed - this would incentivize the player to risk engaging enemies rather than endlessly dodge. I also would put in more varied enemy movement to make them less easy to dodge. Something for next time perhaps!
Great concept! I love that rotating animation, very smooth. I think that hitting the enemies is a bit hard, you have to get it pretty much perfect. Other than that, really great game!
Agreed! I made most of this game in the last 24 hours which is when you should ideally be playtesting in any Game Jam. There are values to be tweaked to make the game more balanced.
Really, I ought to just make enemies take one hit to kill. However, I had the idea early on for enemies to GAIN health when getting hit with the wrong type of shot. This is implemented, but again is not obvious because there is no feedback to tell you they are actually getting more health.
Hey I've made some updates since the game jam, based on your feedback! If you want to, give the game a play again and let me know what you think! I plan on continuing to update this game at least until I get it to the original scope of the game idea (which was obviously too big for the game jam), so follow the page if you'd like to see and discuss how it develops.
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