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A jam submission

GeocideView game page

Side Scrolling, Geometric, Space Shooter
Submitted by atgeorge — 14 minutes, 40 seconds before the deadline
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Play Gam Jam Submission

Geocide's itch.io page

Results

CriteriaRankScore*Raw Score
Geometricness#304.0004.000
Theme#513.5003.500
Overall#873.1383.138
Music#982.8132.813
Design#1302.7502.750
Gameplay#1432.6252.625

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What did you eat/drink during the jam?
Starbucks Triple Shot Espresso Energy Drink

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Comments

Submitted

Good concept and very cool game, I just think it should have a points system

Submitted

Cool design! It's a good idea to have to kill the enemies by fitting the right shape, and I also like how it's corresponding shapes are colored consistently.  

Submitted

I love this concept and think it's very fun as it is already. Two suggestions that would take it to another level: 1) I saw this in the comments below, but grid-based movement would make this much tighter and snappier. 2) I would have liked some better feedback on whether or not I hit the "enemies" correctly, with like a little "tick" if I shot it with the wrong shape, and better positive feedback when I hit it successfully. There were a couple of close calls when I couldn't tell if I hit them or I took damage. A health bar could help this as well.

Great job. I had a really good time.

Submitted

I really likes your art style! and gameplay is cool  Keep it up budy!

Submitted

Nice, didn't really get how to play at first but then it's pretty cool.

Don't forget to rate my game too ;)

Submitted

Great game, reminded me of tropix games, please rate mine too https://itch.io/jam/geojam-2022/rate/1591967

Submitted (1 edit)

I adore the concept!

I like fast-paced games where you click buttons constantly to succeed. I have created a similar game in this jam!

I think the grid-based vertical movement would improve the gameplay of this game by reducing the slots the player can stand on since rotating the player is difficult job by itself.

Great job!

Developer(+1)

Thank you!  I was thinking I would've liked to have done more tweaking of values to strike the right balance of speed/control for the player, but that grid-based movement idea could be a good solution to that while providing a whole new challenge!

Developer(+1)

Hello!  I've made some updates since the game jam, based on feedback from the game jam!  I decided not to use the grid movement for now to maintain some of the difficulty because I believe in you guys!  Also I hope the improved hit feedback will help with the learning curve.

Please give the game a play again and let me know what you think!  I plan on continuing to update this game, so follow the page if you'd like to see and further discuss how it develops.!

Submitted

Sure, I will play it!

Submitted

Love concept of the game, but for better you can set a timer that can be increased when attacking the shapes, or fix the player to not move , because I can easily avoid the shapes. :)

Developer(+1)

Thank you!  Glad you liked it!  If I had time I would've put in a simple scoring mechanic based on enemies killed - this would incentivize the player to risk engaging enemies rather than endlessly dodge.  I also would put in more varied enemy movement to make them less easy to dodge.  Something for next time perhaps!

Developer

Hey!  I've made some updates since the game jam, based on your feedback!  If you want to, give the game a play again and let me know what you think!  I plan on continuing to update this game, so follow the page if you'd like to see and discuss how it develops!

Submitted

Great idea, but damn your game is to hard, i basically cannot get past 30 seconds. Great animation of character, it is stunning

Developer (1 edit) (+1)

Thanks for playing!  I put it in a comment below, but you have to hit enemies three times to kill them.  There is no feedback on hitting enemies so the player can seem ineffective at first.  Just gotta spam those shots and choose when to shoot and when to dodge!

Developer

Hello!  I've made some updates since the game jam!  Feel free to give the game a play again and let me know what you think!  Please consider following the page if you'd like to see and discuss how it develops.

Submitted

Great concept! I love that rotating animation, very smooth. I think that hitting the enemies is a bit hard, you have to get it pretty much perfect. Other than that, really great game!

Developer

Thanks!  I think it seems harder than it is because you have to hit enemies three times to kill them.  However, that is not obvious because the enemy hit feedback is non-existent.  That would be the next thing I'd work on if I had time.

Submitted

I think maybe adding knockback to the enemies when you hit them will help a lot

Developer

Agreed!  I made most of this game in the last 24 hours which is when you should ideally be playtesting in any Game Jam.  There are values to be tweaked to make the game more balanced.

Really, I ought to just make  enemies take one hit to kill.  However, I had the idea early on for enemies to GAIN health when getting hit with the wrong type of shot.  This is implemented, but again is not obvious because there is no feedback to tell you they are actually getting more health.

Developer (1 edit)

Hey I've made some updates since the game jam, based on your feedback!  If you want to, give the game a play again and let me know what you think!  I plan on continuing to update this game at least until I get it to the original scope of the game idea (which was obviously too big for the game jam), so follow the page if you'd like to see and discuss how it develops.