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A jam submission

Spinning SwordsView game page

Submitted by SlightlyBurntWaffles — 3 minutes, 32 seconds before the deadline
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Spinning Swords's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#263.0483.048
Polish#332.5242.524
Theme#382.8572.857
Overall#412.5832.583
Fun#551.9051.905

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Talking points of your game
The character changes size to adapt to different situations, and the slimes are more confident the bigger they are.

List any assets you used.
The splat sound effect

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Comments

Submitted

It's an interesting idea, but there isn't much to do, and the fact that you can't kill enemies but rather just chase them away is a bit disappointing ^^

Well done nonetheless, the Theme with changing sword is cool, some indicator where you're going would be cool too.

Submitted

It is interesting but needs more polishing though. 

Submitted

I dont understand the goal but I like the music and design ;)

Submitted

Controls are a struggle to begin with, but after a few frustrating deaths it becomes easier.  But overall its a very nice game that unfortunately doesn't feel as if there is any progression

Submitted

Kinda confused about what to do at first. But after a while I got the hang of it. With no point system or timer or anything, I was a little confused about the objective, and eventually was just kind of drifting through space after killing a few slimes. The idea was neat tho and the movement, although weird at first, was kinda cool to learn and get the hang of.

Submitted

As others previously said. The game's idea is quite unique and cool. Personally I think the movement is quite nicely done as well. But I am not exactly sure if there is some feedback coming from the game itself. When these slime covered sword enemies are defeatable or it's at least visible that they are defeatable within a reasonable amount of time then I would say that this game is really nice. Otherwise it's already quite nice.

Submitted

Nice game, as others have already pointed out, the gameplay is a bit rough with everything else being quite nicely done. The core control scheme is kinda cool and a neat concept, it's missing the levels or interactions to really use them.

Submitted

This game lives up to the theme quite well, it's very polished. The art, music, movement, and sound effects are all great and create a very satisfying experience, but the gameplay is very rough and unrewarding. The slimes have way too much health, and you don't have enough. The moment you enter a slime a little too much you are immediately sucked into its core with no hope of escape. They don't die, and can even deal you damage after you kill them.

Still, the core of the game is quite great, and with just a few tweaks to some stats and the addition of actual death (which is a single line of code) it could be very fun.

Submitted

Very creative game mechanics at first glance but it needs more features. Overall, well done!

Submitted

the game is really wellmade but i think its lacking in the gameplay , 

can you kill the slimes or do they just run away?

is there an ending or do you just keep chasing slimes endlessly?

still good job for the game .