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A jam submission

In space no one can hear you sneakView game page

Game Dev League - silence jam
Submitted by robrob — 2 hours, 47 minutes before the deadline

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In space no one can hear you sneak's page


CriteriaRankScore*Raw Score

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Talking points of your game.
A puzzle game where you have to sneak and run your way past the elephantoid aliens!

What assets did u use? Link them here
All public domain / made this weekend for this project

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Sometimes I got stuck but overall quite fun!


Thanks for trying it. Was there any where in particular you got stuck?


when there was only one door and an alien blocked it for example.


That should be a lose situation anyway, but I agree its not really clear, and you certainly wouldn't open the door if you knew you'd get eaten! I'll have a think about how to improve it. Thanks.

Wow, just Wow, this is amazing, it fit's the theme perfectly, it's super fun. It's unique,  I love this game. It's so epic. You should make a post game jam relase with more levels. Overall this is an amazing game :D


Yes, i'm very tempted to do a few more levels. There are a few behaviours of the aliens i'd like to explore!

You should do it, it is very fun :D


I liked how the footsteps/alien interaction was implented and how they go to where they last heard the sound. Tricking them makes me feel so clever. Well done.


Thanks! Glad you like it!


The last level had me panicking! Very good game. I wish there were more levels. 


Thanks - more levels was one of the things left on my todo list!


I like the setup for this game

Well I died six times and didn't make it past the first room :D Too impatient to click walk.


Thanks for the comment. It sounds like my first level might be a little too hard for level 1 - it's doable though - carefully (don't hold down the move key), move through the gap in the red tiles and stay off the dark red tiles until the corridor.


One of the bigger difficulties is to actually find a good difficulty, especiialy if the only playtester is the developer. I've been in that place so many times, no one can finish my first levels:P


Yes - I think i'm going to try to update in the next couple of weeks with a few more levels and hopefully improve the difficulty gradient.