Definitely challenging to try and get the crabs into the basket and keep the craps moving when setting up walls. I like the turn in the story figuring out why we were trapping them was fun. I like the idea of erasing the sandcastle to build the walls.
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Clammy Crab's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual Design | #8 | 3.611 | 3.611 |
Representation of Theme | #13 | 2.278 | 2.278 |
Gameplay | #13 | 2.444 | 2.444 |
Engagement | #13 | 2.556 | 2.556 |
Functionality | #14 | 2.556 | 2.556 |
Overall | #14 | 2.689 | 2.689 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Fun concept to corral the crabs into the bucket. Getting the crabs to go where you wanted felt fairly good. I suggest that you make the "walls" shorter or smaller, more like a brick or a block. When it's really tall it becomes difficult to tell where the hitbox actually is. Try matching it up so that the hitbox and the image match exactly. I liked that you could rotate them to make more complex wall systems. Cute aesthetic! I could imagine future iterations adding new abilities to get the crabs to go where you want them to. Or even have to protect them from competing seagulls. The extra points system is ok. Makes it so that you have an extra side objective other than just the bucket. Could expand the wall mechanic to include different shapes with special abilities. It's a good concept when it gives one a bunch of ideas :D
- Beautiful art and fun sound, but unfortunately the rest of the game didn't quite come together. No in-game tutorial means it's hard to know what to do, and once you work out what to do, it mostly turns into a case of waiting for the crabs to move to the next wall or rock. And unfortunately, the theme didn't quite come through. Still, an excellent effort, and there's a fun idea in here if developed further.
- Awesome music! Love the visual as well. Novel approach to what I think will eventually be a TD game? I love it! I think the rotation and placement of the walls was a bit clunky. Also, having to reclick on the sand castle each time is a bit complicated. But it's a great start! Would love to see more!
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