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Clammy Crab's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual Design | #8 | 3.611 | 3.611 |
Representation of Theme | #13 | 2.278 | 2.278 |
Gameplay | #13 | 2.444 | 2.444 |
Engagement | #13 | 2.556 | 2.556 |
Functionality | #14 | 2.556 | 2.556 |
Overall | #14 | 2.689 | 2.689 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Awesome music! Love the visual as well. Novel approach to what I think will eventually be a TD game? I love it! I think the rotation and placement of the walls was a bit clunky. Also, having to reclick on the sand castle each time is a bit complicated. But it's a great start! Would love to see more!
- Fun concept to corral the crabs into the bucket. Getting the crabs to go where you wanted felt fairly good. I suggest that you make the "walls" shorter or smaller, more like a brick or a block. When it's really tall it becomes difficult to tell where the hitbox actually is. Try matching it up so that the hitbox and the image match exactly. I liked that you could rotate them to make more complex wall systems. Cute aesthetic! I could imagine future iterations adding new abilities to get the crabs to go where you want them to. Or even have to protect them from competing seagulls. The extra points system is ok. Makes it so that you have an extra side objective other than just the bucket. Could expand the wall mechanic to include different shapes with special abilities. It's a good concept when it gives one a bunch of ideas :D
- Beautiful art and fun sound, but unfortunately the rest of the game didn't quite come together. No in-game tutorial means it's hard to know what to do, and once you work out what to do, it mostly turns into a case of waiting for the crabs to move to the next wall or rock. And unfortunately, the theme didn't quite come through. Still, an excellent effort, and there's a fun idea in here if developed further.
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Comments
Definitely challenging to try and get the crabs into the basket and keep the craps moving when setting up walls. I like the turn in the story figuring out why we were trapping them was fun. I like the idea of erasing the sandcastle to build the walls.
Another great background music track!!!
Noooo! The crabs! The little crabs are so adorable! Though, the crabs did tend to walk out of the little barriers that were made, and one crab even phased through the back of the bucket! Still, I really liked the concept, and the music was perfect! Good work!
I loved this game idea when I first heard it and I wish it could have played out more, with the walls and sandcastle dealing with being washed away. Great job with what you do have, though! The crab collecting is still fun. I felt like I had infinite sand, which was nice because I placed a ton of stupid walls at first. But probably not intended. You all have a very fun potential casual game if you don't give up here :) Shout out to moog for that absolute banger with the Very Nice Horns i'm jealous of
I wasn't sure how the theme exactly fit into the game, and the game felt a bit slow, but I enjoyed what I played and think the visuals are soft and beautiful. Good job!
The music is absolutely perfect!
Love the little crab dudes! he game is simple but there's a lot of potential for building on what's already there.
Game was a bit confusing to play with no instructions. It seems the goal is to get as many crabs into the bucket as possible, as well as to get them to pick up sand dollars for extra points. Controls seems to be click on the sand castle on the lower left, then place a block to redirect the crabs. I say the game has a good concept, but needs a lot of polish. Sometimes crabs would walk through blocks, and it seems arbitrary to which direction they go afterwards.Fitting music choice though. (Apologies, I found out afterwards you had the controls on your game page) After going back, the game was a lot more clear. The crabs still do seem to ignore the walls often, but changing the wall directions does give a clear change in how the game played.