Play 'Angry Bear
Angry Bear's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #148 | 2.415 | 2.500 |
Fun & Game Design | #167 | 2.346 | 2.429 |
Audio | #191 | 1.932 | 2.000 |
Overall | #210 | 1.987 | 2.057 |
Originality & Innovation | #240 | 1.725 | 1.786 |
Graphics | #248 | 1.518 | 1.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Kinda satisfying idea, I love crashing into the structures at the start of levels and seeing all the floating blocks fall down, and every level having their own music with each song being indicated is a nice touch (unfortunately a glitch made it so only the first level's song played for me). I don't like how long every level takes, all because you have to precisely aim your bear to clean up the leftovers tediously after your first impact, I have a few solutions to this:
Of course the game is also lacking in sound effects (like sounds for launching the bear, hitting blocks, destroying blocks, hitting the ground, etc.), as well as graphics too (There's some potential for the game to look good too, you could not only add animations for the bear, but you could also add particle effects for blocks being destroyed, particle effects for the bear landing, a background, and designs for each block, you can even add aesthetical variations to the regular blocks like crate, beehive, berry bush, etc. looks for them). Lastly I'd like to talk about the camera, and how when you're on the ground half the screen is taken up by the emptiness below even though the entire height of the map can fit on the screen. You can fix this by centering the camera on the map so that there's no emptiness above or below the screen, and by only changing the camera's x position according to where the bear is (and also adding limits on how far the camera can go on the x axis in both directions, removing the emptiness on both sides of the screen).
(Voted a few days ago!)
A slightly different take on Angry Birds. The graphics are basic and quite sufficient. Each level has different music and that's cool. Maybe it would be good to put a game mode in which each level would last a minute and the number of destroyed bricks would be counted at the end, because some levels like this take too much time. I got to the level after the High Score and gave up.
There are definently some time tuning issues. Thank you for your feedback.
This game reminds me of the good old days of angry birds, great job :D
Thank you, but it still has a long way to go.
It's a nice game that is very similar to "Angry Birds," but I don't like how some of the levels take several minutes to complete due to their length. The farthest made I made was the blocks forming the shape of a castle.
The game was intended to be played by my toddler. A game that takes time and has no consequences, but could still hold attention.
It was ok but no sound and talked about music but none played for me, was just a bit clunky.
There is a volume control that you could adjust to get the sound to work. Sadly the loading of the save file for settings and progress takes place on intitial load and without data sets sound to 0. This will be addressed in the future.
Fun little game. Kinda a different take on the game breakout. Good stuff!
good start
To be perfectly honest, playing this didn’t feel anything like a puzzle game despite the outward appearance of one. It just felt like brute-forcing an outcome. Granted, Angry Birds wasn’t ever a game I got into, but this just bored me.
I also don’t really get how this is supposed to fit the “unstable” theme. I guess technically you’re making blocks fall? But that feels rather weak as a fit to me.
This was awkward to play on the browser due to the resolution and I didn't see a way to enter Fullscreen. I think there's too much time in between jumps and it's easy to become impatient waiting to be able to jump again,
My apologies. I'm still learning the best starting resolution for game development. This will be addressed after the review period concludes.
I think the concept is very promising. Somehow reminds me of a mixture between Angry Birds and Worms.
I like the menus and the music. The art itself however gives away that this is a game jam entry. I think it could be interesting if you keep on working on this. The "Angry Bear" idea with lot more juice could be very entertaining.