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A jam submission

SpaceSignalView game page

You need to stay out of signal
Submitted by masli — 17 hours, 57 minutes before the deadline

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SpaceSignal's page


CriteriaRankScore*Raw Score
Theme use / Utilisation du thème#73.6003.600
Overall / Note globale#172.9002.900
Mood / Ambiance#193.1003.100
Writing / Écriture#271.7001.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Great game please check my games also.


Hey !

I played your game and I really liked it.

I like the idea of the gameplay, and it's well executed I think, even if it can be a little more difficult.

I love the spatial mood of your game, the sound effects and the music is well done/chosen, and your game become a bit relaxing.

And the theme use is so cool !

Well done !




The game is really slow on my computer and that make it unplayable :/

If it helps, it takes 23 seconds between clicking the start buton and the end of the loading.

Developer (1 edit)

Hi hellper,

Thanks for the reply.

That's strange because i have max 951 low poly objects and other max. 3000 objects (2 tris objects ).. So 3951 max objects in the level. I made some tests and I have max 40k tris / frame.  (later edit.. i have 4.4M tris / frame)

About loading it's strange, on my computer the map is generated in max 300ms. After that, the objects loading takes about 2 seconds + my loading screen rest 3 more seconds :) And i dont have a super machine (i5 -2.3GHz and GTX950). But takes longer in my Chrome browser.

I'll try to optimise the loading. Also i will upload a windows exe for better feeling :D


This game is really fun to play with an interesting gameplay, sticks to the theme. The thing I didn't like is random invisible no signal zone because I can't do anything to avoid it so it's a bit frustrating.

Nice job ^^

Developer (1 edit) (+1)

I know, sometimes i had that feeling too. I wanted to make it visible with some dark-gray  color, at least the zone where you've been...

... but the fact is that the code dont permit that because i worked with map tiles (0 - signal, 1 - signal). The map i think have 100x100 (later edit 300x300), so it's not suitable for coloring (a rounded coloring).. only shrap square edge. (i think i'm gonna do that) 

I had another map generator - with random signal (position, range) .. but the problem was the testing algorithm. The fillout algorithm doesnt work for this kind of maps. I did't knew what algorithm should write, so i used the most common and the easiest one :)