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SpaceSignal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme use / Utilisation du thème | #7 | 3.600 | 3.600 |
Gameplay | #14 | 3.200 | 3.200 |
Overall / Note globale | #17 | 2.900 | 2.900 |
Mood / Ambiance | #19 | 3.100 | 3.100 |
Writing / Écriture | #27 | 1.700 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game please check my games also.
Hey !
I played your game and I really liked it.
I like the idea of the gameplay, and it's well executed I think, even if it can be a little more difficult.
I love the spatial mood of your game, the sound effects and the music is well done/chosen, and your game become a bit relaxing.
And the theme use is so cool !
Well done !
Thanks!
The game is really slow on my computer and that make it unplayable :/
If it helps, it takes 23 seconds between clicking the start buton and the end of the loading.
Hi hellper,
Thanks for the reply.
That's strange because i have max 951 low poly objects and other max. 3000 objects (2 tris objects ).. So 3951 max objects in the level. I made some tests and I have max 40k tris / frame. (later edit.. i have 4.4M tris / frame)
About loading it's strange, on my computer the map is generated in max 300ms. After that, the objects loading takes about 2 seconds + my loading screen rest 3 more seconds :) And i dont have a super machine (i5 -2.3GHz and GTX950). But takes longer in my Chrome browser.
I'll try to optimise the loading. Also i will upload a windows exe for better feeling :D
This game is really fun to play with an interesting gameplay, sticks to the theme. The thing I didn't like is random invisible no signal zone because I can't do anything to avoid it so it's a bit frustrating.
Nice job ^^
I know, sometimes i had that feeling too. I wanted to make it visible with some dark-gray color, at least the zone where you've been...
... but the fact is that the code dont permit that because i worked with map tiles (0 - signal, 1 - signal). The map i think have 100x100 (later edit 300x300), so it's not suitable for coloring (a rounded coloring).. only shrap square edge. (i think i'm gonna do that)
I had another map generator - with random signal (position, range) .. but the problem was the testing algorithm. The fillout algorithm doesnt work for this kind of maps. I did't knew what algorithm should write, so i used the most common and the easiest one :)
Updated!