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A member registered Feb 25, 2018 · View creator page →

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Hi @Argos_Rumpwhistle, thanks for your feedback.

For an offline local use, I plan to make a desktop version of the app.

For the addition of functionnalities, I try to keep the format as much consistent as possible so it doesn't add more complexity. So if you don't use it, it shoudn't be to much of a bother.

I was planing to add music support but the thing is, when you complie you currently insert everything into a single file, pictures included. With larger file I fear it to become quickly a size problem...

I'm a bit confused by what you say about decision tree. The tool already allow to make choices. But maybe I'm missing something ?

Hi, I started the project as a way to learn to program in many different technologies. For the same reason, I decided to create different versions of the herobook engine with an increasing complexity so I could progress over time.

I tried to make an "advanced version" where you play by typing commands in a prompt, but there never was a release.
This is why the simple version is currently the only one available.

Hi again, I'm replying here to mention that in one game in had so much water tiles in the starting area that I couldn't get enough points to extend at least once D:

Thanks! I played and didn't see any lags. However the wheatfields where invisible and I could only see them through the harvest animation.

Also I found the point system a bit wierd since it's very hard to get a few points with a park (less base points than a house and tree only gives 1) where I could easily get lots of points with wheatfarms by placing them in big chunks. So, in some way I felt there where more rewards on the easy tiles than on the ones under constraints.

Also, I found myself stuck with only mines but no places to exploit it so I had to place on a dummy spot and remove it instantly to get rid of its negative points D:

But that appart it was very fun to extends a city and watch its name grow over time. I also liked the littles animations that gives life to the place :)

Thanks for making this game and good luck for your plans!

Or a web version at least would be nice :p I suppose it's easy to do with godot's help ?

Looks nice! Sadly no linux port D:

I just had a freeze in the second turn just after clicking the "end turn" button (not all rolls where done). Played in firefox.

Merci pour ton retour :)

Merci :)

Joli score 66 c'est pas mal :)

Merci pour ton retour : )

Maybe. Thay way you loose because of the way you play and not because you have two buildings to close to saved them both and have to wait a whole turn to save the second one.

Nice !

The game is really slow on my computer and that make it unplayable :/

If it helps, it takes 23 seconds between clicking the start buton and the end of the loading.

I liked the game, but not a lot. I think the fact that you have to wait between two hits is quite furstrating :x

Merci pour ton retour :)

Pour l'instant ce n'est pas possible de changer les contrôle et c'est pour ça que j'ai pris ijkl car ce n'est pas dépendant du clavier  niveau azerty/qwerty.  Mais techniquement c'est la même chose juste que c'est pas au même endroit x)

En tout cas content que ça te plaise :)

Thaks ! :)

Ah oui bien vu pour Catherine je n'avais pas anticipé ce cas x)

Ouai j'ai un peu repris le concept de l'un sur l'autre parce que je trouvait amusant de faire quelque chose de cyclique plutôt que linéaire ^^ J'espère cependant que ça ne t'as pas paru trop redondant x) En tout cas merci pour ton retour !

Merci pour ton retour !

Content que ça t'ai plu :) Oui j'ai pas du tout travaillé le sound design malheureusement x)

Il manque le fichier Audio/BGM/Dungeon8

It was okay.

There are bugs D:

In the Inn you can walk on the ceiling using the stairs.

Leaving the church make its music continue in the ohters maps.

The guardians are a bit frustrating.

V1.1 is still stuck on the tutorial D:

Je suis bloqué au mot de passe :'(

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Je dois avouer que j'ai pas trop compris le principe x) En gros il faut toucher à rien ?

Perso j'ai choisi de ne pas quitter la pièce et ça s'est fini du coup c'était une fin vraiment rapide x)

Il manque graphics/picture/credit_3_2 :/

I like the battle system but I'm not fond only having battles and big empty maps D: I didn't finish the game it's not that easy to survive :o

Long battle + no save -> not really fun D:

J'ai beaucoup aimé. C'est court mais bien ficelé. Merci pour le jeu :D

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I like this game. It's nice but really short D:

There are some problems on the tileset collisions and I could a bit walked on wall, for example.

Jeu sympa quoique court. J'ai trouvé que les indication de direction manquaient (j'ai souvent tourné en rond, surtout pour trouver la cave). Et je n'ai pas trop compris la fin ><

Du coup le seul point positif je pense c'est le concept même si ça aurait pu être mieux amené je pense. Donc ça pourrait avoir du potentiel si continué après la jam ^^

Ps : avec ce pack de ressources, les personnage ont un peu un balais dans le c**

Cool que ça te plaise :)

Ouaip je songe à faire une version plus longue :)

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Thx for your comment. Actually I think I could have made it longer but I was a lot tired during the event and I didn't want to push myself too much D: I'm thinking of making a longer version later tho :D

J'ai bien aimé mais le jeu est super lent sur ma machine du coup j'ai finit par laisser tomber car c'était pas maniable :/