I found it to be more effective to just jump over enemies than to throw projectiles at them. Not sure if that was the intent.
The platforming was a little heavy, and the lack of iframes a bit flummoxing in tight spaces, but a solid entry nevertheless.
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Dawson's First Halloween's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #255 | 2.502 | 2.889 |
Soundtrack/SFX | #277 | 2.309 | 2.667 |
Interpretation of the Secondary Theme | #290 | 2.887 | 3.333 |
Overall | #308 | 2.560 | 2.956 |
Graphics | #315 | 2.502 | 2.889 |
Gameboy Soul | #320 | 2.598 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
I went after a more funny/halloween theme with mummies candy and nobody can forget Pumpkins
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