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Tiny Terrarium's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #9 | 4.560 | 4.560 |
| Aesthetics | #14 | 4.480 | 4.480 |
| Overall | #47 | 3.960 | 3.960 |
| Sound | #90 | 3.560 | 3.560 |
| Fun | #120 | 3.600 | 3.600 |
| Music | #156 | 3.520 | 3.520 |
| Mechanics | #214 | 3.240 | 3.240 |
| Story | #269 | 2.480 | 2.480 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
Yes. we used to following free sfx from the following creators on freesounds.org: MuteLoops, mglennsound , coetzee_megan12, Greencouch, FreqWincy, tommy_mooney, Yuval, Vrymaa, ericnorcross81, AKkingStudio, NoisyRedFox. We also used UI art from opengameart.org: https://opengameart.org/content/assets-free-ui-flowers-nature-kit-interface
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Comments
Relax game , I like it
Relax game , I like it
Cute game! The Sims meets Bug life and the jam theme :).
A lot of work to maintain such. tiny world :D.
Great entry for the jam, well done team!
Excellent job! Cute vibes. My team was actually THIIIIIS close to making a similar type of game before we settled on our current game. I liked the particle effects and felt like the game had pretty good UX overall. The economy seemed well balanced too. The Bug art was top notch - seeing what kind of butterfly would emerge was a big motivator to keep playing!
another delightful entry. the art gene seems to run strong in your family. I could totally see this concept grow into a full cosy game like sims but in a terrarium - but I also enjoyed my peaceful 10 minutes of the game as it was right now.
extra shoutout to that background color, btw, what a delicious color.
oh, by the way, the game crashed on me after I bought all the plants and had lots and lots of bugs flying around.
thanks for playing! Yeah we see this crash happening only on the WebGL build and not in the editor where we did most of the testing, unfortunately. It's some kind of memory bug, but the weird thing is, up until it hits that error, the game is only using like 2% of the memory capacity. Then in an instant it goes to 100% and crashes. Tried desperately to fix it in the last hour of the jam, but alas... Could not pinpoint the issue.