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Vroomy Cleans the World!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #113 | 3.609 | 3.609 |
Story | #237 | 2.565 | 2.565 |
Sound | #247 | 3.087 | 3.087 |
Theme | #325 | 3.217 | 3.217 |
Fun | #407 | 2.913 | 2.913 |
Mechanics | #420 | 2.739 | 2.739 |
Overall | #443 | 2.913 | 2.913 |
Aesthetics | #479 | 2.957 | 2.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Stylized Water - Bitgem. Dust Cartoon Particle Effect - JMO Assets. POLYGON City Pack. White Rabbit - Niwashi Games. 3rd Note SFX Pack_Vol.1 Wonder FX. BGM: "Video Game Music..." - Seth_Makes_Sounds.
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Comments
Nice work on the premise. You might want to specify that it's right mouse button to move. I was left clicking all over the place (presumed default with most applications) to try to move. With some polish this could be awesome! Pat yourself on the back for getting this done. I want to look up procedural generation at some point. If I knew anything about it aside from basic premise, I would have wanted to use it for my ground/root system. So hats off to you on getting that going! Way to go!
Ugh thank you for catching that. I have updated the description to specify Right Click. Yeah, this was my 4th Jam I've participated in, but my first to ever dabble in Proc Gen. It was very challenging, and is still not ready imo. But had to make the deadline :/
Congrats on submission! Some cool things here, but yeah the bugs made it soft lock (got a fairly small area and the rest blocked off), the concept is cool but could have had some other art instead of buildings maybe? Or I didn't get why buildings I guess. Also it's right click to move which wasn't expected/needed. Music a bit too loud.
I added all the sounds last night, didn't have time to get all the levels right where I wanted them, but I'll take a look at that. Yeah, I need to put a button that will regen the level if it gets stuck. Might add it if time. I had SOOOO many other buildings, civilians, etc that I wanted to add, but I ran out of time. Procedural Generation is very tricky I have found
The most important thing in jams is learning and having fun! I hope you learned some things to do differently for the next game/jam! :) Congrats on submitting even if buggy!
I read the comment that said that it was procedurally generated I think that that concept is cool. But in practice there were a lot of invisible walls. Unsure how you're preventing the player from falling off the level but I'm imagining it some sort of invisible wall collider that just stops the player but I think these conflicted with other pieces and there was this one level that I just wasn't able to move through the walls just trapped me in. Cool concept but I think it was just a bit inconsistent. Procgen is difficult though for that reason so I think it was a really cool thing to attempt for a game jam :)
I'm still working on removing the walls completely, they aren't supposed to be there at all. Just one of many things that ended up differently than in the Editor "post-build". I'm working my way through the bugs.
The player moves based on a NavMesh and is completely unaffected by walls. I assume the issue is that the NavMesh isn't baking properly because of some part of the procedural generation scripts that are not working as intended in the build. I did not encounter any of these issues in the Editor, so it's a bit difficult to test. I'll have some updates soon though that hopefully will fix it.
Thank you for playing!